Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity (Paperback)
暫譯: 現實世界的 Flash 遊戲開發:如何遵循最佳實踐並保持理智 (平裝本)

Christopher Griffith

  • 出版商: Focal Press
  • 出版日期: 2009-09-22
  • 定價: $1,500
  • 售價: 5.0$750
  • 語言: 英文
  • 頁數: 352
  • 裝訂: Paperback
  • ISBN: 024081178X
  • ISBN-13: 9780240811789
  • 立即出貨(限量) (庫存=2)

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商品描述

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.

Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).

The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development. 

* Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games.

*Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.

商品描述(中文翻譯)

本書針對日常開發者介紹 Flash。一般的 Flash 開發者並不擁有奢華的時間表、理解重用價值的雇主,或是資訊架構師的協助來設計可用的體驗。本書幫助這些可能習慣於 C++、Java 或 C# 的程式設計師轉向 Flash。Griffith 根據自己在業界超過 8 年的遊戲開發經驗,涵蓋了真實世界的情境。

Griffith 的真實世界經驗所帶來的禮物包括:遊戲設計模板和預先編寫的腳本,以自動化 Flash 中的任務;處理遊戲中常用數學計算的類別,讓遊戲開發者能夠了解如何設置簡單的遊戲流程;強大的除錯工具供您的遊戲使用(Flash 遊戲的除錯工具不易取得,而本書為您提供了這些工具)。

相關網站提供:書中遊戲範例的程式碼,並附有可完全構建的源文件。額外的程式碼片段、類別和工具。自動化 Flash 中繁瑣和重複任務的腳本。用於規劃遊戲提案的模板遊戲設計文件,與書中所述的方式相同。連結到其他有助於 Flash 和遊戲開發的在線資源。

* 教授 Flash 使用者最有效的方式,將 Flash 作為遊戲開發工具。具體且易於理解的 Flash 遊戲開發方法。

* 提供合理的策略和現實的成功目標 - 包含真實世界的範例和程式碼,讓程式設計師能迅速掌握製作自己的 Flash 遊戲。

* 涵蓋在 Flash 中開發遊戲時涉及的所有方面,包括藝術、動畫、腳本和優化。

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