Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends
暫譯: 創意總監與製作人的電影遊戲祕訣:來自業界傳奇的靈感技巧
Rich Newman
- 出版商: Focal Press
- 出版日期: 2008-10-02
- 定價: $1,360
- 售價: 8.5 折 $1,156
- 語言: 英文
- 頁數: 248
- 裝訂: Paperback
- ISBN: 0240810716
- ISBN-13: 9780240810713
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相關分類:
遊戲設計 Game-design
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相關主題
商品描述
Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin).
The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years.
Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.
The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.
--Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies.
--With advice from some of the biggest names in the game world: ***Richard Rouse III***, Director of Game Design, Midway Games , ***Warren Spector*** creator of one of the original game companies, Origin, and ***Noah Falstein***, columnist, Game Developer magazine.
--With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary -like quality.
--Interviews, case studies, and helpful glossary of terms all included.
The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years.
Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.
The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.
--Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies.
--With advice from some of the biggest names in the game world: ***Richard Rouse III***, Director of Game Design, Midway Games , ***Warren Spector*** creator of one of the original game companies, Origin, and ***Noah Falstein***, columnist, Game Developer magazine.
--With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary -like quality.
--Interviews, case studies, and helpful glossary of terms all included.
商品描述(中文翻譯)
《遊戲攝影技術》探討了遊戲與電影產業之間的關聯,指出當今最熱門遊戲中最相關的電影技術,並包含了對遊戲產業偉大人物的訪談(包括《模擬市民》傳奇威爾·賴特、傳奇遊戲《德軍總部》的哈維·史密斯,以及原始遊戲公司之一的創始人沃倫·斯佩克特)。
遊戲與電影的融合是遊戲產業中廣泛討論和辯論的主題。許多主要出版商以及一些知名導演(如吳宇森、詹姆斯·卡梅隆、史蒂文·史匹柏、托尼·史考特)正在探索這兩個產業之間的中間地帶。本書向遊戲製作人和導演介紹了攝影師多年來依賴的經典技術。
遊戲開發者學習如何創造引人入勝的視頻遊戲,方法包括:開發高品質的故事和角色;通過攝影師的視角來視覺化遊戲中的場景;使用電影產業中經過驗證的方法進行選角、配音、導演和製作。
本書還將展示一些當今最熱門遊戲的截圖,以說明關鍵的電影概念,以及來自已經使用這些技術的成功遊戲產業專業人士的建議。
-- 作者瑞奇·紐曼在電影產業(《德州電鋸殺人狂》、《阿拉莫》)和視頻遊戲產業(Midway Games)工作超過五年,了解如何充分利用技術的融合。
-- 來自遊戲界一些知名人士的建議:***理查德·羅斯三世***,Midway Games的遊戲設計總監,***沃倫·斯佩克特***,原始遊戲公司的創始人,以及***諾亞·法爾斯坦***,《遊戲開發者》雜誌的專欄作家。
-- 以當今最熱門遊戲的例子(感謝GamingTrend)來說明遊戲中使用的電影技術,例如在攝影中使用狹窄焦點,或肩膀上方的視角風格,使遊戲具有紀錄片般的質感。
-- 包含訪談、案例研究和有用的術語詞彙表。