CINEMA 4D 10 Workshop

Arndt von Koenigsmarck

  • 出版商: Focal Press
  • 出版日期: 2007-01-19
  • 售價: $2,050
  • 貴賓價: 9.5$1,948
  • 語言: 英文
  • 頁數: 416
  • 裝訂: Paperback
  • ISBN: 0240808975
  • ISBN-13: 9780240808970
  • 已過版

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Description

Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you model, create, apply textures, light, and render a final showcase image of a sports car. Finally, you will model, texture and prepare a comic character for animation using the new powerslider, timeline and the revised MOCCA module.

Build on your command of the essentials with an introduction to the new layer system as well as these advanced skills:

  • Light, texture, and shade with CINEMA’s material system, BodyPaint 3D, and the integrated shaders
  • Build complex mechanical and organic models using NURBS and polygon tools
  • Compose 3D content into photos
  • Render with advanced techniques such as Multi Pass rendering, HDRI lighting and radiosity
  • Simplify animation setups using XPresso constrains
  • Work with specialized tools such as HAIR, Clothilde or SKY for special effects

    The companion CD includes all of the required tutorial media, a bonus chapter on character modeling, Macintosh and PC demo versions of CINEMA 4D 10, and a limited edition of the PhotoMatch plug-in that permits you to easily insert 3D objects into photos.
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    Table of Contents

    Getting Started, What is “3D”?, Setting up Cinema 4D, Creating and Manipulating Objects, Configuration of Editor Viewports, Polygon Tools, Hyper NURBS Modeling; Surfaces, Light and Rendering, Creating Materials, Edit Materials, Applying Materials, Organizing and Editing Textures, Define Surfaces with Shaders, Render and Save Images, The Virtual Photo Studio, Modeling and Texturing a Palm Tree; Working with Image Templates, Modeling the Fender, Headlights and Bumper, The Front Trunk Lid, A-Pillar and Roll Bar, The Door, The Rear Bar, The Rear, The Rear Side Window, The Tailgate, The Tail Cover, The Rear Bracket at the Tail, The Tail Lights, The Gap Size, The Front Air Vents and the Windshield, The Windshield Wiper, The Door Handle and Exterior Mirror, Roof and Side Window, The Tailgate Hinge, Adding Various Small Parts, The Tires, The Rim, The Materials for the Car, Non Reflective Surfaces, The Lighting of the Car, Creating Virtual Surroundings, Baking Textures, Lighting with Images; Animation, The Basics, The Powerslider, Modeling a Soccer Ball, Animating the Ball, Rendering and Saving the Animation, Connecting Parameter with XPresso, Character Animation with MOCCA