Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques (Paperback) (Maya與ZBrush角色建模:專業多邊形建模技術)
Jason Patnode
- 出版商: Focal Press
- 出版日期: 2008-03-13
- 定價: $1,650
- 售價: 6.0 折 $990
- 語言: 英文
- 頁數: 408
- 裝訂: Paperback
- ISBN: 0240520343
- ISBN-13: 9780240520346
-
相關分類:
3D建模 3D-modeling
立即出貨 (庫存 < 4)
買這商品的人也買了...
-
$1,584Agile and Iterative Development: A Manager's Guide (Paperback)
-
$650$514 -
$550$468 -
$980$774 -
$750$593 -
$1,200$948 -
$350$298 -
$1,540$1,463 -
$990$891 -
$290$226 -
$600$480 -
$720$612 -
$580$493 -
$4,464CCNP Official Exam Certification Library, 5/e
-
$580$493 -
$860$731 -
$780$616 -
$650$553 -
$1,180$1,003 -
$2,375Nonvolatile Memory Technologies with Emphasis on Flash: A Comprehensive Guide to Understanding and Using NVM Devices
-
$1,080Crimeware: Understanding New Attacks and Defenses (Paperback)
-
$250$198 -
$490$387 -
$580$458 -
$2,410$2,290
相關主題
商品描述
Description
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
You’ll learn: Pipeline and modeling guidelines • Overview of Maya • Introduction to ZBrush modeling • Concept art • Anatomy • Creating a video game character • Creating a hyper-real character • Creating a photo-real character • UVs and texturing • How to create a demo reel
Table of Contents
Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step
商品描述(中文翻譯)
描述
這本獨特的書籍和DVD套裝教你如何創造逼真的CG角色模型。令人驚嘆的彩色圖像展示了你可以實現的效果,詳細的逐步教程則展示了如何實現這些效果。
每個技巧和提示都有實際的教程支持,使用附帶DVD上的模型、紋理和視頻,提供了這一重要技能的速成課程。Jason Patnode將帶你從低到高解析度建模,幫助你填補遊戲和電影行業技能之間的差距。基於Maya 2008和ZBrush 3.0。
你將學到:流程和建模指南、Maya概述、ZBrush建模入門、概念藝術、解剖學、創建視頻遊戲角色、創建超真實角色、創建照片真實角色、UV和紋理、如何創建演示錄影帶。