Computer Graphics, C Version, 2/e (精裝)

Donald Hearn, M. Pauline Baker

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Description:

This timely new version of a popular computer graphics book features the C language in programming examples to demonstrate the implementation of graphics application. These well-known authors assume no prior knowledge of computer graphics when presenting the basic principles for the design, use, and understanding of computer graphics systems. However, some knowledge of C programming is assumed as the reader learns how to use algorithms for creating and manipulating graphics displays.

 

Table of Contents:

(NOTE: Each chapter concludes with a Summary, References and Exercises.)
1. A Survey of Computer Graphics.
2. Overview of Graphics Systems.
3. Output Primitives.
4. Attributes of Output Primitives.
5. Two-Dimensional Geometric Transformations.
6. Two-Dimensional Viewing.
7. Structures and Hierarchical Modeling.
8. Graphical User Interfaces and Interactive Input Methods.
9. Three-Dimensional Concepts.
10. Three-Dimensional Object Representations.
11. Three-Dimensional Geometric and Modeling Transformations.
12. Three-Dimensional Viewing.
13. Visible-Surface Detection Methods.
14. Illumination Models and Surface-Rendering Methods.
15. Color Models and Color Applications.
16. Computer Animation.
Appendix A: Mathematics for Computer Graphics.
Bibliography.
Index.