Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (Game Design) (虛幻引擎4設計視覺化:打造驚豔的互動視覺效果、動畫與渲染(遊戲設計))
Tom Shannon
- 出版商: Addison Wesley
- 出版日期: 2017-08-14
- 售價: $1,750
- 貴賓價: 9.5 折 $1,663
- 語言: 英文
- 頁數: 384
- 裝訂: Paperback
- ISBN: 0134680707
- ISBN-13: 9780134680705
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相關分類:
Unreal、遊戲設計 Game-design
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商品描述
The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4
Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads.
Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects.
Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming.
Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads.
Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects.
Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming.
- Understand UE4’s components and development environment
- Master UE4’s pipeline from source data to delivered application
- Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques
- Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines
- Create production-ready Materials with the interactive real-time Material Editor
- Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data
- Develop bright, warm lighting for architectural visualizations
- Create pre-rendered animations with Sequencer
- Use Blueprints Visual Scripting to create complex interactions without writing a single line of code
- Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision
商品描述(中文翻譯)
《官方全彩開發互動視覺化、動畫和渲染的Unreal Engine 4指南》
Unreal Engine 4 (UE4)原本是為了開發電子遊戲而創建的,但它在建築、科學、工程和醫學視覺化社群中迅速流行起來。UE4以其令人驚嘆的視覺品質、尖端工具組、無與倫比的價格(免費!)和前所未有的易用性,重新定義了藝術的最高水準,並顛覆了遊戲、電影和視覺化行業。
《Unreal Engine 4設計視覺化指南》提供了視覺化專業人士利用UE4強大功能所需的知識。UE4的世界級專家Tom Shannon介紹了Unreal Engine 4的組件和技術概念,並通過逐步的實例項目,指導您建立出色的視覺化內容,並提供了逼真、詳細記錄的步驟。
Shannon回答了關於UE4視覺化最常問的問題,涉及從數據導入和處理到照明、高級材料和渲染等問題。他揭示了UE4與傳統渲染系統的重要區別,即使使用相似的術語也是如此。在整個過程中,他從建築、工程或科學視覺化專業人士的角度撰寫,而不是遊戲。
- 了解UE4的組件和開發環境
- 掌握從源數據到交付應用程序的UE4流程
- 認識並適應UE4與傳統視覺化和渲染技術之間的差異
- 通過UE4的物理渲染(PBR)材料、照明和後期處理流程實現驚人的逼真效果
- 使用互動實時材料編輯器創建生產就緒的材料
- 快速設置項目,導入大型數據集,並使用準確的視覺化數據填充世界
- 為建築視覺化創建明亮、溫暖的照明
- 使用Sequencer創建預渲染動畫
- 使用藍圖視覺編程,在不寫一行代碼的情況下創建複雜的互動
- 利用UE4的限制並發揮其優勢,實現您的願景
所有UE4項目文件和3ds Max源文件,以及其他資源和鏈接,都可在本書的附屬網站上獲得。