Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)
Mitch McCaffrey
- 出版商: Addison Wesley
- 出版日期: 2017-02-06
- 售價: $1,400
- 貴賓價: 9.5 折 $1,330
- 語言: 英文
- 頁數: 288
- 裝訂: Paperback
- ISBN: 0134649176
- ISBN-13: 9780134649177
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相關分類:
Unreal、VR/AR、遊戲設計 Game-design
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相關翻譯:
Unreal Engine VR:UE4 發開者手冊 (好評絕賣版) (繁中版)
Unreal Engine 4 游戲開發秘笈:UE4 虛擬現實開發 (簡中版)
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相關主題
商品描述
“With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.”
—Luis Cataldi, Unreal Engine Education, Epic Games, Inc.
For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware.
Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math.
Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project.
- Understand basic VR concepts and terminology
- Implement VR logic with Blueprint visual scripting
- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments
- Recognize and manage differences between seated and standing VR experiences
- Set up trace interactions and teleportation
- Work with UMG and 2D UIs
- Implement character inverse kinematics (IK) for head and hands
- Define effective motion controller interaction
- Help users avoid motion sickness
- Optimize VR applications
- Explore the VR editor, community resources, and more
If you’re ready to master VR on Unreal Engine 4, this is the practical resource you’ve been searching for!
Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
商品描述(中文翻譯)
「在他的YouTube頻道Mitch's VR Lab中,Mitch通過清晰簡潔的UE4視頻幫助了成千上萬的人理解運動和互動機制的基礎。我很高興他花時間將他在使用虛幻引擎和虛擬現實方面的知識和經驗帶給《虛幻引擎VR食譜》...... Mitch具備獨特的資格將這本書與世界分享。」
- Luis Cataldi, Unreal Engine Education, Epic Games, Inc.
對於遊戲開發人員和可視化專家來說,虛擬現實是下一個令人驚嘆的領域,而虛幻引擎4是實現這一目標的理想平台。《虛幻引擎VR食譜》是您在任何虛幻引擎4兼容的VR硬件上構建令人驚嘆體驗的完整權威指南。
著名的VR開發人員和教師Mitch McCaffrey匯集了最佳實踐、常見的互動範例、在虛幻引擎中實現這些範例的具體指導,以及選擇適合您項目的正確方法的實用指導。McCaffrey的測試「食譜」包含了逐步指導,同時為您提供了對底層理論和數學的簡明解釋。
無論您是創建第一人稱射擊遊戲還是放鬆模擬器,McCaffrey解釋的技術都能幫助您獲得即時的結果,同時獲得「大局觀」的知識,並掌握能幫助您在任何類型或項目中取得成功的細微差別。
- 理解基本的VR概念和術語
- 使用藍圖可視化腳本實現VR邏輯
- 在Oculus Rift、HTC Vive、Gear VR、Google VR、PSVR和其他環境中創建基本的VR項目
- 識別和管理坐姿和站姿VR體驗之間的差異
- 設置追蹤互動和傳送
- 使用UMG和2D UI
- 為頭部和手部實現角色反向運動學(IK)
- 定義有效的運動控制器互動
- 幫助用戶避免運動病
- 優化VR應用程序
- 探索VR編輯器、社區資源等
如果您準備在虛幻引擎4上精通VR,這是您一直在尋找的實用資源!
請在informit.com/register註冊您的產品,以便方便地獲取下載、更新和更正。」