Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)
暫譯: Unreal Engine VR 食譜:使用 UE4 開發虛擬實境 (遊戲設計)

Mitch McCaffrey

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商品描述

“With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.”

 

—Luis Cataldi, Unreal Engine Education, Epic Games, Inc.

 

 

For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware.

 

Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math.

 

Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project.

 

  • Understand basic VR concepts and terminology
  • Implement VR logic with Blueprint visual scripting
  • Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments
  • Recognize and manage differences between seated and standing VR experiences
  • Set up trace interactions and teleportation
  • Work with UMG and 2D UIs
  • Implement character inverse kinematics (IK) for head and hands
  • Define effective motion controller interaction
  • Help users avoid motion sickness
  • Optimize VR applications
  • Explore the VR editor, community resources, and more

 

If you’re ready to master VR on Unreal Engine 4, this is the practical resource you’ve been searching for!

 

Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

商品描述(中文翻譯)

「透過他的 YouTube 頻道 Mitch’s VR Lab,Mitch 幫助了成千上萬的人理解運動和互動機制的基礎,並提供了清晰簡潔的 UE4 影片。我很高興他花時間將自己在 Unreal Engine 和虛擬實境方面的所有知識和經驗帶入《Unreal® Engine VR Cookbook》……Mitch 獨特的資格使他能夠與世界分享這本書。」

—Luis Cataldi, Unreal Engine 教育部,Epic Games, Inc.

對於遊戲開發者和視覺化專家來說,虛擬實境是下一個驚人的前沿,而 Unreal Engine 4 是征服它的理想平台。《Unreal® Engine VR Cookbook》是您在任何與 Unreal Engine 4 兼容的虛擬實境硬體上構建驚人體驗的完整權威指南。

著名的虛擬實境開發者和講師 Mitch McCaffrey 整合了最佳實踐、常見的互動範式、在 Unreal Engine 中實施這些範式的具體指導,以及選擇適合您項目的正確方法的實用指導。McCaffrey 的經過驗證的「食譜」包含逐步指導,同時為您提供基礎理論和數學的簡明解釋。

無論您是在創建第一人稱射擊遊戲還是放鬆模擬器,McCaffrey 解釋的技術都能幫助您立即獲得成果,讓您獲得「大局」知識並掌握細微差別,這將幫助您在任何類型或項目中取得成功。

- 理解基本的虛擬實境概念和術語
- 使用 Blueprint 視覺腳本實現虛擬實境邏輯
- 使用 Oculus Rift、HTC Vive、Gear VR、Google VR、PSVR 和其他環境創建基本的虛擬實境項目
- 辨識並管理坐著和站著的虛擬實境體驗之間的差異
- 設置追蹤互動和傳送
- 使用 UMG 和 2D 使用者介面
- 實施角色的反向運動學 (IK) 以控制頭部和手部
- 定義有效的運動控制器互動
- 幫助使用者避免暈動症
- 優化虛擬實境應用程式
- 探索虛擬實境編輯器、社群資源等

如果您準備好在 Unreal Engine 4 上掌握虛擬實境,這就是您一直在尋找的實用資源!

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