Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities
暫譯: 自我與線上現實的界限:數位建構現實的影響

商品描述

As technology continues to rapidly advance, individuals and society are profoundly changed. So too are the tools used to measure this universe and, therefore, our understanding of reality improves. Boundaries of Self and Reality Online examines the idea that technological advances associated with the Internet are moving us in multiple domains toward various "edges." These edges range from self, to society, to relationships, and even to the very nature of reality. Boundaries are dissolving and we are redefining the elements of identity. The book begins with explorations of the digitally constructed self and the relationship between the individual and technological reality. Then, the focus shifts to society at large and includes a contribution from Chinese researchers about the isolated Chinese Internet. The later chapters of the book explore digital reality at large, including discussions on virtual reality, Web consciousness, and digital physics.

  • Cyberpsychology architecture
  • Video games as a tool for self-understanding
  • Avatars and the meaning behind them
  • Game transfer phenomena
  • A Jungian perspective on technology
  • Politics of social media
  • The history and science of video game play
  • Transcendent virtual reality experiences
  • The theophoric quality of video games

商品描述(中文翻譯)

隨著科技的快速進步,個人和社會都發生了深刻的變化。用來測量這個宇宙的工具也隨之改變,因此我們對現實的理解得以改善。《自我與現實的邊界在線上》探討了與網際網路相關的科技進步如何在多個領域將我們推向各種「邊緣」。這些邊緣從自我、社會、關係,甚至到現實的本質。邊界正在消融,我們正在重新定義身份的元素。這本書首先探討數位構建的自我以及個人與科技現實之間的關係。接著,重點轉向整個社會,並包括來自中國研究者對孤立的中國網際網路的貢獻。書中的後面幾章探討了更廣泛的數位現實,包括虛擬現實、網路意識和數位物理學的討論。

- 網路心理學架構
- 視頻遊戲作為自我理解的工具
- 虛擬角色及其背後的意義
- 遊戲轉移現象
- 從榮格的角度看科技
- 社交媒體的政治
- 視頻遊戲遊玩的歷史與科學
- 超越的虛擬現實體驗
- 視頻遊戲的神聖特質