Computer Animation: Algorithms and Techniques, 2/e (Hardcover)
暫譯: 電腦動畫:演算法與技術,第二版(精裝本)

Rick Parent

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Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing.

 

Table of Contents

(Current) Introduction; Technical Background; Interpolation and Basic Techniques; Advanced Algorithms; Natural Phenomena; Modeling and Animating Articulated Figures; Appendix A: Rendering Issues; Appendix B: Background Information and Techniques

商品描述(中文翻譯)

**描述**

受到研究和娛樂產業需求的驅動,動畫技術被推動以渲染越來越複雜的物體,並呈現出更具生命感的外觀和動作。這種知識和技術的快速進展影響了專業開發者以及學生。開發者必須保持對概念基礎的理解,同時他們的動畫工具變得越來越複雜和專業化。Rick Parent 的《電腦動畫》第二版是設計師面對這一挑戰的優秀資源。第一版已建立其作為最佳技術導向動畫教材的聲譽。這一新版專注於動畫技術的許多最新發展,包括流體動畫、人形動畫和柔體動畫。新版本修訂並擴展了四元數、自然現象、面部動畫和逆運動學等主題的涵蓋範圍。該書包括有關 Maya 腳本和 Maya C++ API、在實時 3D 圖形硬體上編程、碰撞檢測、動作捕捉和動作捕捉數據處理的最新討論。

**目錄**

(當前) 介紹;技術背景;插值和基本技術;高級算法;自然現象;建模和動畫關節人物;附錄 A:渲染問題;附錄 B:背景信息和技術