Point-Based Graphics (Hardcover)
暫譯: 基於點的圖形學 (精裝版)

Markus Gross, Hanspeter Pfister

  • 出版商: Morgan Kaufmann
  • 出版日期: 2007-07-01
  • 售價: $3,700
  • 貴賓價: 9.5$3,515
  • 語言: 英文
  • 頁數: 552
  • 裝訂: Hardcover
  • ISBN: 0123706041
  • ISBN-13: 9780123706041
  • 無法訂購

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商品描述

Description

This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models. The last part of the book will be devoted to Pointshop3D, open-source software for the design of new algorithms for point-based graphics. Both editors have worked in computer graphics for many years and have pioneered the field of point-based graphics. They have published a large number of papers in journals and conferences on this topic. They have founded the IEEE/EUROGRAPHICS annual Symposium on Point-based Graphics, which was held this year for the second time. They also taught numerous courses on the topic at international conferences, including ACM SIGGRAPH and EUROGRAPHICS.

Table of Contents

1. Introduction (Gross, Pfister)
2. A Historical Perspective (Levoy)
3. Acquisition
4. Foundations and Representations
5. Digital Processing
6. Rendering
7. Physics Based Animation
8. Selected Topics
9. Outlook (Gross, Pfister)
Bibliography
Index

商品描述(中文翻譯)

**描述**

本書將介紹基於點的計算機圖形學的最新研究成果。在概述關鍵問題後,將討論可負擔的3D掃描設備,並提出點取樣形狀的數學表示新概念。接著,作者將描述高效能和高品質的點模型渲染方法,包括先進的陰影處理、抗鋸齒和透明度。該書還將介紹現代圖形處理器(GPUs)上層次渲染的高效數據結構。此外,還將探討幾何處理、過濾和點模型重採樣的方法。本書的最後部分將專注於Pointshop3D,這是一款用於設計基於點的圖形新算法的開源軟體。兩位編輯在計算機圖形學領域工作多年,並在基於點的圖形領域開創了先河。他們在這個主題上發表了大量的期刊和會議論文。他們創辦了IEEE/EUROGRAPHICS年度基於點的圖形研討會,今年已經舉辦了第二次。他們還在國際會議上教授了多門相關課程,包括ACM SIGGRAPH和EUROGRAPHICS。

**目錄**

1. 介紹 (Gross, Pfister)
2. 歷史觀點 (Levoy)
3. 獲取
4. 基礎與表示
5. 數位處理
6. 渲染
7. 基於物理的動畫
8. 選定主題
9. 展望 (Gross, Pfister)
參考文獻
索引

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