Microsoft XNA Game Studio Creators Guide (Paperback) (微軟 XNA 遊戲工作室創作者指南 (平裝本))

Stephen Cawood, Pat McGee

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Description

Bring your gaming visions to life with Microsoft XNA Game Studio Express

Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.

Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.

  • Build and dynamically update XNA game windows and custom 3D objects
  • Learn scintillating animation techniques
  • Create lifelike skyboxes, textures, lighting, and shading effects
  • Program shaders using high-level shader language
  • Develop single- and multi-player games
  • Generate and code terrain with height detection
  • Construct impressive graphics using sprites, multi-texturing, and blending
  • Integrate audio, game dashboards, and score tracking
  • Develop realistic collision detection, ballistics, and particle effects
  • HaHHhhndle keyboard, mouse, and game controller input
  • Create static *.fbx and animated Quake 2 models and control them in code

Table of contents

Chapter 1: Set up an XNA Development Environment
Chapter 2: Developer Basics
Chapter 3: Introduction to XNA Graphics Programming
Chapter 4: Shaders
Chapter 5: Animation Introduction
Chapter 6: Character Movement
Chapter 7: Timers
Chapter 8: Texturing Your Game World
Chapter 9: Adding Skies and Horizons to your Levels
Chapter 10: Index Buffers
Chapter 11: Combining Images for Better Visual Effects
Chapter 12: Score Tracking and Game Statistics
Chapter 13: 3D Models
Chapter 14: Vectors
Chapter 15: Matrices
Chapter 16: Building a Graphics Engine Camera
Chapter 17: Collision Detection
Chapter 18: Particle Effects
Chapter 19: Keyframe Animations
Chapter 20: Lighting
Chapter 21: Input Devices
Chapter 22: Content Pipeline Processors
Chapter 23: Animated Models
Chapter 24: Adding Audio to Your Game
Chapter 25: Terrain with Height Detection
Chapter 26: Multiplayer Gaming
Index

商品描述(中文翻譯)

描述

使用Microsoft XNA Game Studio Express將您的遊戲視覺化。這本由經驗豐富的遊戲開發人員撰寫的《Microsoft XNA Game Studio Creator's Guide》詳細介紹了優秀遊戲編程的基礎知識並提供了詳細的示例。

在這本書中,您將學習如何編寫遊戲引擎、編寫着色器代碼、創建和動畫3D模型以及添加流暢的動作和特效。您還將了解如何發射彈道、添加逼真的場景和地形以及集成照明和紋理。書中還包含了關於底層C#代碼的逐步教程和向量和矩陣技術的解釋。

目錄

第1章:設置XNA開發環境
第2章:開發人員基礎知識
第3章:介紹XNA圖形編程
第4章:着色器
第5章:動畫介紹
第6章:角色移動
第7章:計時器
第8章:為遊戲世界添加紋理
第9章:為您的關卡添加天空和地平線
第10章:索引緩衝區
第11章:結合圖像以獲得更好的視覺效果
第12章:記錄追踪和遊戲統計數據
第13章:3D模型
第14章:向量
第15章:矩陣
第16章:構建圖形引擎攝像機
第17章:碰撞檢測
第18章:粒子效果
第19章:關鍵幀動畫
第20章:照明
第21章:輸入設備
第22章:內容管道處理器
第23章:動畫模型
第24章:為遊戲添加音頻
第25章:具有高度檢測的地形
第26章:多人遊戲
索引