History of the Japanese Video Game Industry

Koyama, Yusuke

  • 出版商: Springer
  • 出版日期: 2024-06-04
  • 售價: $6,040
  • 貴賓價: 9.5$5,738
  • 語言: 英文
  • 頁數: 281
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 9819913446
  • ISBN-13: 9789819913442
  • 海外代購書籍(需單獨結帳)

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作者簡介

Yuhsuke Koyama is a professor at Shibaura Institute of Technology where he teaches economics and social survey. He is also a member of the IGDA (International Game Developers Association) in Japan, and vice chair of the Indie game group. His original major is economics, and his current analysis focuses on the content industry, particularly the video game industry in Japan. He published a book about the history of the Japanese video game industry in 2016, which won the Excellent Literature award in the society of socio-informatics in Japan in 2017. An expanded and revised edition was also published in 2020. His recent work is "Evolution of a Genre: Dragon Quest and the JRPG", in Racheal Hutchinson and Jérémie Pelletier-Gagnon, Japanese Role-Playing Games: Genre, Representation, and Liminality in the JRPG, Lexington Books, 2022.

作者簡介(中文翻譯)

小山祐介是日本芝浦工業大學的教授,教授經濟學和社會調查。他也是日本國際遊戲開發者協會(IGDA)的成員,並擔任獨立遊戲小組的副主席。他的原本專業是經濟學,目前的研究重點是內容產業,特別是日本的電子遊戲產業。他於2016年出版了一本關於日本電子遊戲產業歷史的書籍,並於2017年獲得日本社會資訊學會的優秀文學獎。該書於2020年還出版了擴充和修訂版。他最近的作品是《類型的演變:《勇者鬥惡龍》和日式角色扮演遊戲》,收錄於Racheal Hutchinson和Jérémie Pelletier-Gagnon的《日式角色扮演遊戲:類型、表現和邊緣性》,Lexington Books,2022年。

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