Java Programming, 9/e (IE-Paperback)
暫譯: Java 程式設計,第 9 版 (IE-平裝本)
Joyce Farrell
- 出版商: Cengage Learning
- 出版日期: 2019-01-01
- 定價: $1,650
- 售價: 9.8 折 $1,617
- 語言: 英文
- 頁數: 894
- ISBN: 9814846260
- ISBN-13: 9789814846264
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相關分類:
Java 程式語言
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商品描述
- Overview
Introduce your beginning programmers to the power of Java™ for developing applications with the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 9E. With this dynamic text, even first-time programmers can quickly develop useful programs while mastering the basic principles of structured and object-oriented programming. This edition presents reader-friendly explanations and meaningful programming exercises that highlight today's business applications, game creation, debugging exercises, and case problems. You'll find additional resources to equip new Java programmers with digital tools within MindTap, including interactive teaching and learning tools and coding IDE (Integrated Development Environment) labs. - What's New
- CLEAR LEARNING OBJECTIVES DIRECT ATTENTION TO VITAL POINTS OF LEARNING. Each chapter begins with a list of well-defined objectives, enabling you and your students to efficiently review the topics presented in the chapter at a glance.
- KEY TERMS LIST OFFERS AN AT-A-GLANCE REFERENCE TOOL FOR LEARNERS. Each chapter includes a list of key terms introduced in the chapter. Full definitions for the terms are provided in this edition's glossary.
- INFORMATIVE FIGURES IN EACH CHAPTER CLARIFY AND ILLUSTRATE IMPORTANT CONCEPTS. Code figures, frequently 25 lines or less, illustrate one concept at a time. All Java keywords appear in color to differentiate them from program-created identifiers. Callouts identify and highlight important code statements, while abundant screen captures show exactly how program output appears.
- REVIEW QUESTIONS, PROGRAMMING EXERCISES, GAME ZONE, DEBUGGING EXERCISES, and CASE PROBLEMS KEEP READERS INVOLVED IN LEARNING. The author provides a wide variety of programming experiences designed to both engage and challenge readers at the end of each chapter.
- FULL PROGRAM FILES ENABLE CONVENIENT CLASS PRESENTATIONS AND ALLOW READERS TO EXPERIMENT WITH THE LANGUAGE. Every complete program shown in this edition is included in an easily accessed digital file. Students can run and modify these programs to experiment with the programming language. The full programs also allow you to execute programs in class without extensive typing or testing of classroom program examples.
- "TWO TRUTHS AND A LIE" QUIZZES KEEP REVIEW ENGAGING AND INTERACTIVE. These intriguing short quizzes appear after each section and contain two true statements and one false statement about the preceding section of text. These true-false mini-quizzes provide students with immediate feedback as they read, without "giving away" answers to end-of-chapter multiple-choice and programming problem questions. This allows you to use the end-of-chapter exercises as assignments or test questions, if desired.
商品描述(中文翻譯)
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概述
透過 Farrell 的 JAVA PROGRAMMING, 9E,向初學程式設計的學生介紹 Java™ 在應用程式開發中的強大功能,採用引人入勝的實作方式。這本動態的教材,即使是第一次接觸程式設計的學生,也能快速開發出有用的程式,同時掌握結構化和物件導向程式設計的基本原則。本版提供易於理解的解釋和有意義的程式設計練習,突顯當今的商業應用、遊戲創作、除錯練習和案例問題。您還會發現額外的資源,幫助新的 Java 程式設計師在 MindTap 中獲得數位工具,包括互動式教學和學習工具以及程式編碼 IDE(整合開發環境)實驗室。 -
新內容
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清晰的學習目標直接引導注意力到學習的關鍵點。每一章開始時都有一個明確的目標列表,使您和您的學生能夠一目了然地高效回顧該章所呈現的主題。 -
關鍵術語列表提供學習者的快速參考工具。每一章都包含該章中介紹的關鍵術語列表。本版的詞彙表提供了這些術語的完整定義。 -
每章中的資訊圖表澄清並說明重要概念。程式碼圖表通常不超過 25 行,逐一說明一個概念。所有 Java 關鍵字以顏色顯示,以便與程式創建的識別符區分開來。標註識別並突出重要的程式碼語句,而豐富的螢幕截圖則準確顯示程式輸出的樣子。 -
回顧問題、程式設計練習、遊戲區、除錯練習和案例問題讓讀者參與學習。作者在每章結尾提供各種程式設計經驗,旨在吸引並挑戰讀者。 -
完整的程式檔案方便課堂展示,並允許讀者實驗語言。本版中顯示的每個完整程式都包含在易於訪問的數位檔案中。學生可以運行和修改這些程式,以實驗程式設計語言。完整的程式還允許您在課堂上執行程式,而無需大量打字或測試課堂程式範例。 -
「兩個真相和一個謊言」小測驗讓回顧保持有趣和互動。這些引人入勝的短小測驗在每個部分後出現,包含兩個真實陳述和一個虛假陳述,關於前一部分的文本。這些真假迷你測驗在學生閱讀時提供即時反饋,而不會「洩漏」章末的選擇題和程式問題的答案。這使您可以根據需要將章末練習用作作業或測驗問題。
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目錄大綱
- Table of Contents
1. Creating Your First Java Classes.
2. Using Data.
3. Using Methods, Classes and Objects.
4. More Object Concepts.
5. Making Decisions.
6. Looping.
7. Characters, Strings and the StringBuilder.
8. Arrays.
9. Advanced Array Concepts.
10. Introduction to Inheritance.
11. Advanced Inheritance Concepts.
12. Exception Handling.
13. File Input and Output.
14. Introduction to Swing Components.
15. Using JavaFX and Scene Builder.
Appendix A: Working with the Java Platform.
Appendix B: Learning about ASCII and Unicode.
Appendix C: Formatting Output.
Appendix D: Generating Random Numbers.
Appendix E: Javadoc.
Glossary.
Index.
目錄大綱(中文翻譯)
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Table of Contents
1. Creating Your First Java Classes.
2. Using Data.
3. Using Methods, Classes and Objects.
4. More Object Concepts.
5. Making Decisions.
6. Looping.
7. Characters, Strings and the StringBuilder.
8. Arrays.
9. Advanced Array Concepts.
10. Introduction to Inheritance.
11. Advanced Inheritance Concepts.
12. Exception Handling.
13. File Input and Output.
14. Introduction to Swing Components.
15. Using JavaFX and Scene Builder.
Appendix A: Working with the Java Platform.
Appendix B: Learning about ASCII and Unicode.
Appendix C: Formatting Output.
Appendix D: Generating Random Numbers.
Appendix E: Javadoc.
Glossary.
Index.