Trends and Applications of Serious Gaming and Social Media (Gaming Media and Social Effects)
暫譯: 嚴肅遊戲與社交媒體的趨勢與應用(遊戲媒體與社會影響)

  • 出版商: Springer
  • 出版日期: 2014-03-12
  • 售價: $4,510
  • 貴賓價: 9.5$4,285
  • 語言: 英文
  • 頁數: 186
  • 裝訂: Hardcover
  • ISBN: 9814560251
  • ISBN-13: 9789814560252
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

商品描述(中文翻譯)

本書突顯了使用嚴肅遊戲和社交媒體平台進行教育學習或產業培訓所面臨的挑戰與潛力。特別是,本書探討了在亞洲的企業和教育相關組織中使用的應用,這些地方利用嚴肅遊戲的框架和經驗來解決現實世界中的特定問題。本書將涵蓋的主題包括嚴肅遊戲和沉浸式技術的未來及其對社會的影響;線上和行動遊戲;嚴肅遊戲中的成就系統;說服技術及其在儲蓄和財務管理中的應用;社交網絡的惡意軟體分析;用於心理健康干預的嚴肅遊戲;社交網絡遊戲的教育意涵;以及在課堂中使用嚴肅遊戲學習和獲取學科知識。本書的目標讀者包括參與嚴肅遊戲領域的科學家、工程師和實務工作者。本書的主要部分由在2012年10月4日於新加坡舉行的嚴肅遊戲與社交連結2012會議上發表的論文組成。所有貢獻均經過同行評審,並由科學委員會成員報告其質量、內容和原創性。