Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance (Gaming Media and Social Effects)
暫譯: 遊戲教學或遊戲學習:透過表現解鎖數位遊戲基礎學習的力量(遊戲媒體與社會影響)

Yam San Chee

  • 出版商: Springer
  • 出版日期: 2015-08-31
  • 售價: $4,510
  • 貴賓價: 9.5$4,285
  • 語言: 英文
  • 頁數: 190
  • 裝訂: Hardcover
  • ISBN: 9812875174
  • ISBN-13: 9789812875174
  • 海外代購書籍(需單獨結帳)

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商品描述

The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author’s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated.

Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author’s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.
 

商品描述(中文翻譯)

本書對於當前數位遊戲在教育中使用的相關方法進行了批判性的評估。作者識別出兩種競爭的範式:遊戲教學(games-to-teach)和遊戲學習(games-to-learn)。作者主張支持後者,提出應該通過以表現(performance)為理論視角來接近基於遊戲的學習,這一視角根植於遊戲和對話中,以釋放數位遊戲在21世紀學習中的潛力。根據作者的研究,描述並討論了三個具體的基於遊戲的學習課程範例。在學校改革的背景下,探討了推進基於遊戲的學習在教育中的挑戰。最後,闡述了基於遊戲的學習的未來前景和教育機會。

本書的讀者將會發現,將表現理論應用於基於遊戲的學習的解釋特別有趣。這項工作構成了作者的原創理論。讀者將獲得四個主要好處:(1)解釋基於遊戲的教學和基於遊戲的學習之間的差異,以及這一差異為何至關重要;(2)闡述基於遊戲的學習作為表現的理論;(3)與三個在學校中經過實證評估的基於遊戲的學習課程相關的具體範例和研究結果;(4)理解與學校變革的人性面相關的複雜問題,這些問題必須有效解決,以實現基於遊戲的學習在學校中的推廣。

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