Making Smart Cities More Playable: Exploring Playable Cities
暫譯: 讓智慧城市更具可玩性:探索可玩城市

Nijholt, Anton

  • 出版商: Springer
  • 出版日期: 2019-08-02
  • 售價: $7,160
  • 貴賓價: 9.5$6,802
  • 語言: 英文
  • 頁數: 377
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 9811397643
  • ISBN-13: 9789811397646
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

商品描述(中文翻譯)

本書探討了構成智慧城市基礎設施的各種技術如何被利用,以在智慧城市內的日常活動中融入更多的趣味性,使其不僅更有效率,還能讓居住和工作在其中的人們感到更愉快。本書涵蓋了多個主題,這些主題將吸引可遊玩城市的利益相關者,包括人機互動和遊戲設計社群、研究公共空間中感測器和執行器技術的計算機科學家、城市設計師,以及(希望)城市政策制定者。

這是對於由Anton Nijholt編輯的另一部關於《可遊玩城市》(Playable Cities)的書籍的後續,該書於2017年在同一書系《遊戲媒體與社會效應》(Gaming Media and Social Effects)中出版。

作者簡介

Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. in theoretical computer science from the Vrije Universiteit, Amsterdam, in 1980. Currently a Professor of Computer Science in the Human Media Interaction Group, University of Twente, Enschede, the Netherlands, he has held previous positions at various universities in the Netherlands and abroad.

His main research interests are in entertainment computing, multimodal interaction, affective computing, and brain-computer interfacing. He has produced hundreds of scientific publications, including (edited) books on the history of computing, language processing, and brain-computer interfacing. Recently he has edited two books: Playable Cities and Brain Art, both with Springer. He has been a Guest Editor for Journal on Multimodal User Interfaces, International Journal of Arts and Technology, Entertainment Computing, International Journal of Creative Interfaces and Computer Graphics (IJCICG) and Brain-Computer Interfaces. In addition, Professor Nijholt has served as Program Chair and General Chair for the leading international conferences on affective computing, multimodal interaction, virtual agents, and entertainment computing.


作者簡介(中文翻譯)

安東·尼霍特(Anton Nijholt)在荷蘭代爾夫特科技大學(Technical University of Delft)學習數學和計算機科學,並於1980年在阿姆斯特丹自由大學(Vrije Universiteit)獲得理論計算機科學的博士學位。目前,他是荷蘭恩斯赫德(Enschede)特溫特大學(University of Twente)人機互動組的計算機科學教授,曾在荷蘭及國外的多所大學擔任職位。

他的主要研究興趣包括娛樂計算(entertainment computing)、多模態互動(multimodal interaction)、情感計算(affective computing)和腦機介面(brain-computer interfacing)。他發表了數百篇科學出版物,包括關於計算機歷史、語言處理和腦機介面的(編輯)書籍。最近,他編輯了兩本書籍:《可遊玩城市》(Playable Cities)和《腦藝術》(Brain Art),均由Springer出版。他曾擔任《多模態用戶界面期刊》(Journal on Multimodal User Interfaces)、《國際藝術與技術期刊》(International Journal of Arts and Technology)、《娛樂計算》(Entertainment Computing)、《國際創意介面與計算機圖形期刊》(International Journal of Creative Interfaces and Computer Graphics, IJCICG)及《腦機介面》(Brain-Computer Interfaces)的客座編輯。此外,尼霍特教授還擔任了多個關於情感計算、多模態互動、虛擬代理和娛樂計算的國際會議的程序主席和總主席。