Revit 建模進階標準教程 (實戰微課版)
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《Revit建模進階標準教程》基於32個獨立項目,講解了Revit的高級內容,包含內建模型、基本族、參數化族、體量建模以 及燈光與渲染。本書的目的是引領讀者在掌握了基礎的Revit建模之後,快速提高綜合建模技能。 從內建模型、基本族、參數化族到體量建模,各項目是獨立的,便於讀者利用零碎時間學習。但這 四大部分從前往後,也有一定循序漸進的規律,便於讀者漸進式提高其技能。 《Revit建模進階標準教程》力爭從結構和邏輯方面,剖切Revit各復雜功能的運用,以利於讀者觸類旁通,深入領會。 緒論著重講解Revit軟件處理問題的結構和邏輯;第1部分(項目1~項目13)為基於項目的基礎建 模篇,各案例著重講解基礎建模的各基本命令、界面、屬性、材質、燈光等的綜合與靈活運用;第2部 分(項目14~項目18)講解無參數簡單族的創建,基於案例講解族建模的基本方法和步驟;第3部分 (項目19~項目25)講解參數化族的創建,相對於第2部分是提高內容,基於案例講解族建模和參數設 置的基本方法、步驟和要點;第4部分(項目26~項目32)講解體量族的創建,基於案例講解族建模的 基本方法和步驟,並講解體量族、普通族、項目的綜合運用;第5部分為附錄,解釋了Revit高級建模中 必然會遇到的一些概念和參數,如實體建模的方法、參照點、驅動點、自適應點、構件重復等。 全書項目案例都同步提供了視頻教程,讀者可以掃碼觀看。 《Revit建模進階標準教程》適合作為高等院校建設工程類專業學生學習BIM進階知識的教材或參考書,同時可供建設工程 領域工程師、建築師和研究人員參考。
目錄大綱
·目錄·
第1部分 基礎建模篇
項目1 創建波浪牆體 ··························································································2
項目2 創建剪刀樓梯 ·························································································10
項目3 繪制多種樓梯及扶手 ················································································14
項目4 創建異形樓梯 ·························································································22
項目5 創建管道樓梯 ·························································································29
項目6 創建懸弔樓梯 ·························································································35
項目7 創建扎哈懸浮樓梯 ···················································································43
項目8 創建燈光曲折樓梯 ···················································································49
項目9 創建鋼結構雨棚 ······················································································57
項目10 創建場地······························································································73
項目11 創建六角星屋頂 ·····················································································80
項目12 創建八角亭屋頂 ····················································································84
項目13 創建遮陽棚·························································································102
第2部分 無參數簡單族
項目14 創建臺階族··························································································110
項目15 創建陶立克柱 ······················································································114
項目16 創建兒童滑梯 ······················································································119
項目17 創建中式傳統花崗岩欄桿 ······································································125
項目18 創建玉帶橋·························································································132
第3部分 參數化族
項目19 創建參數化集裝箱 ···············································································138
Revit建模進階標準教程(實戰微課版)
·IV·
項目20 創建玻璃圓桌 ·····················································································149
項目21 繪制帶光源的燈 ··················································································159
項目22 創建室內燈飾 ·····················································································163
項目23 創建傳統宮燈 ·····················································································179
項目24 創建弔燈····························································································193
項目25 創建參數化彈簧族 ···············································································200
第4部分 體量族
項目26 上海環球金融中心體量 ·········································································210
項目27 體量建模創建無縫嵌板 ·········································································221
項目28 創建夢露大廈體量 ···············································································231
項目29 繪制莫比烏斯環 ··················································································243
項目30 創建異形幕牆 ·····················································································252
項目31 繪制鋼結構曲面幕牆屋頂 ······································································260
項目32 創建自適應曲面 ··················································································271
第5部分 附 錄
附錄A 創建實體的幾種方法 ·············································································278
附錄B 將基於工作平面或基於面的圖元移動到其他主體 ·········································283
附錄C 參考點與控制點 ···················································································285
附錄D 關於自適應點 ······················································································293
附錄E 關於幾何圖形分割和構件重復 ··································································297