Scratch少兒編程思維訓練:培養孩子的邏輯思維和計算思維能力
張碩、張晨曦
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目錄大綱
目? 錄
第一部分? Scratch快速入門
第1章 初識Scratch····················2
1.1? 什麽是編程··············································· 2
1.2? Scratch簡介·············································· 3
1.3? Scratch的下載和安裝······························· 4
1.3.1 電腦操作基礎········································4
1.3.2 Scratch的下載···········································6
1.3.3 Scratch的安裝···········································7
1.3.4 Scratch的啟動···········································8
1.4? Scratch的編程界面··································· 9
1.4.1 積木區·····························10
1.4.2 代碼區·····························11
1.4.3 角色區·····························13
1.4.4 舞臺區·····························13
1.4.5 背景區·····························13
1.4.6 標簽欄·····························14
1.4.7 菜單欄·····························15
1.4.8 按鈕·································17
1.5? 動手做一做··············································17
第2章 角色·······························20
2.1? 什麽是角色·············································20
2.2? 角色列表·························21
2.3? 添加、刪除和復制角色·························22
2.3.1 添加角色··························22
2.3.2 刪除角色··························23
2.3.3 復制角色··························23
2.4? 狀態信息························23
2.5? 造型······························· 24
2.6? 配音································27
第3章 讓角色“活”起來································29
3.1? 移動································29
3.1.1 舞臺的直角坐標系···································29
3.1.2 用於移動角色的積木·······························31
3.1.3 動手做一做··············································33
3.1.4 位置監視器··············································35
3.2? 旋轉······························· 35
3.2.1 角色的方向··············································35
3.2.2 用於旋轉角色的積木·······························36
3.2.3 方向監視器··············································37
3.2.4 動手做一做··············································38
3.3? 碰到邊緣就反彈·····································38
3.4? 變換造型························39
3.4.1 動畫片的原理··········································39
3.4.2 動手做一做··············································40
3.5? 綜合實例:海底世界······························41
3.5.1 任務描述··························41
3.5.2 構思和設計··············································41
3.5.3 編程實現··························42
第4章 外觀:看我變變變································45
4.1? “說”和“思考”··································45
4.1.1 “說”和“思考”積木···························45
4.1.2 動手做一做··············································46
4.2? 改變大小·························47
4.2.1 改變大小的積木······································47
4.2.2 動手做一做··············································48
4.3? 改變背景························50
4.3.1 改變背景的積木······································50
4.3.2 動手做一做··············································50
4.4? 改變外觀特效·········································51
4.5? 角色的顯示和隱藏·································52
4.6? 改變造型························53
4.6.1 切換造型··························53
4.6.2 編輯造型··························54
4.7? 改變圖層························54
4.7.1 圖層的概念··············································54
4.7.2 改變圖層的積木······································55
4.8? 綜合實例:看我變變變·························56
4.8.1 任務描述··························56
4.8.2 構思和設計··············································56
4.8.3 編程實現··························57
第5章 讓程序變得更“聰明”·························59
5.1? 流程圖····························59
5.2? 條件執行積木········································60
5.3? 循環控制積木·········································61
5.4? 克隆積木························62
5.5? 其他控制積木········································63
5.6? 綜合實例:大魚吃小魚·························64
5.6.1 任務描述··························64
5.6.2 構思和設計··············································64
5.6.3 編程實現··························64
第6章 用事件驅動程序執行·····························68
6.1? 事件類積木·············································68
6.2? 動手做一做·············································71
第7章 添加美妙的聲音····································73
7.1? 聲音類積木··············································73
7.2? 添加配音·························73
7.3? 播放聲音·························74
第8章 積木中的“偵察兵”·····························75
8.1? 判斷是否碰到或者是否按下····················75
8.1.1 積木介紹··························75
8.1.2 布爾運算(邏輯運算)···························76
8.1.3 動手做一做··············································77
8.2? 獲取距離以及角色的屬性·······················78
8.2.1 積木介紹··························78
8.2.2 動手做一做··············································79
8.3? 獲取用戶的輸入······································81
第9章 運算類積木····················82
9.1? 運算類積木介紹·····································82
9.2? 動手做一做············································82
第10章 變量和列表·········································86
10.1? 變量和列表介紹····································86
10.2? 變量積木···············································87
10.3? 列表積木···············································87
10.4? 動手做一做···········································88
10.5? 綜合實例:學生身高表的管理·····································89
10.5.1 任務描述························89
10.5.2 構思與設計············································89
10.5.3 編程實現···············································90
第11章 畫筆積木·····················94
11.1? 畫筆積木介紹········································94
11.2? 動手做一做···········································95
第12章 自製積木···················100
12.1? 自製積木介紹·······································100
12.2? 動手做一做··········································102
第二部分 計算思維及項目實例
第13章 計算思維···················110
13.1? 分解·······························110
13.2? 模式識別··············································111
13.3? 抽象化··························112
13.4? 算法開發··············································115
13.5? 計算思維的另一種表述························117
第14章 “打地鼠”游戲···································118
14.1? 任務描述···············································118
14.2? 問題分解··············································119
14.3? 角色設計及列表設置···························120
14.3.1 角色設計與製作··································120
14.3.2 列表和變量··········································121
14.4? 算法設計·············································123
14.5? 編程實現·············································128
第15章 四則運算測驗····································131
15.1? 任務描述···············································131
15.2? 問題分解·············································132
15.3? 角色設計及變量設置···························132
15.3.1 角色設計與製作··································132
15.3.2 變量設置··············································135
15.4? 算法設計·············································135
15.5? 編程實現·············································139
第16章 畫彩虹系列·······································144
16.1? 畫彩虹和彩虹橋·································144
16.1.1 任務描述··············································144
16.1.2 問題分解··············································144
16.1.3 編程實現··············································145
16.2? 畫彩虹圓和彩虹喇叭···························147
16.2.1 任務描述··············································147
16.2.2 問題分解··············································147
16.2.3 編程實現··············································148
第17章 冒泡排序法·······································151
17.1? 冒泡排序法簡介····································151
17.2? 問題分解··············································153
17.3? 算法設計··············································154
17.4? 編程實現··············································155
附錄A 常用的電腦操作和名詞···················156
A.1? 鼠標操作(以右手操作為例)······································156
A.2? 名詞解釋··············································157
A.3? 文件管理和操作···································159
A.3.1 文件資源管理器簡介·····························159
A.3.2 文件資源管理器的使用方法·········································161
附錄B Scratch的所有積木····························163
B.1? 運動類···························164
B.2? 外觀類··························166
B.3? 聲音類··························169
B.4? 事件類··························170
B.5? 控制類···························171
B.6? 偵測類··························173
B.7? 運算類···························175
B.8? 變量類··························176
B.9? 自製積木·······················178
B.10? 畫筆積木(擴展類)···························178
參考文獻···································180