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商品描述
商品描述(中文翻譯)
1 建立您的第一個遊戲應用程式。
2 什麼是程式設計?
3 遊戲程式設計基礎。
4 創建遊戲世界。
5 顯示玩家的行為。
6 對玩家輸入的反應。
7 基本遊戲物件。
8 物件之間的通信與互動。
9 限定的生命數量。
10 組織遊戲物件。
11 完成遊戲。
12 處理不同的螢幕尺寸。
13 陣列與集合。
14 結構中的遊戲物件。
15 遊戲玩法程式設計。
16 完成遊戲。
17 更好的遊戲狀態管理。
18 使用者介面與選單。
19 從檔案載入關卡。
20 遊戲玩法程式設計。
21 完成遊戲。
22 創建主要遊戲結構。
23 動畫遊戲物件。
24 遊戲物理。
25 智能敵人。
26 完成遊戲。
作者簡介
Wouter van Toll is a post-doctoral researcher at Inria in Rennes, France, as well as a fanatic developer of games and apps. His research focuses on simulating the behavior of human crowds. Previously, he was a lecturer at the Department of Information and Computing Sciences at Utrecht University in the Netherlands. He has taught several bachelor and master courses there, including the introductory Game programming course designed by co-author Arjan Egges.
Arjan Egges has more than 15 years of teaching experience at the Department of Information and Computing Sciences at Utrecht University in the Netherlands as well as at the University of Geneva in Switzerland. He taught programming courses on both bachelor and master levels, as well as courses related to games and computer animation. He wrote several books about game programming, in C#, JavaScript, and Swift. Arjan is currently involved in the startup Fans4Music, which aims to provide a platform that connects musicians with their audience. He also recently launched Pensyve, a web-based platform that offers assignments in various programming languages as well as tools that help teachers create handouts for their students and grade programming assignments.
Jeroen Fokker is an assistant professor in the Software Technology group at Utrecht University. As the director of education, he is responsible for the undergraduate programs in Computer Science and Information Science. He has been teaching introductory programming courses for over 20 years, using C++, Haskell, Java, and C#, as well as courses on compiler construction.
作者簡介(中文翻譯)
Wouter van Toll 是法國 Rennes 的 Inria 的博士後研究員,同時也是一名熱衷於遊戲和應用程式開發的狂熱者。他的研究專注於模擬人群的行為。之前,他曾在荷蘭烏特勒支大學的資訊與計算科學系擔任講師,教授多門學士和碩士課程,包括由共同作者 Arjan Egges 設計的入門遊戲程式設計課程。
Arjan Egges 在荷蘭烏特勒支大學的資訊與計算科學系以及瑞士日內瓦大學擁有超過 15 年的教學經驗。他教授過多個學士和碩士層級的程式設計課程,以及與遊戲和電腦動畫相關的課程。他撰寫了幾本關於遊戲程式設計的書籍,涵蓋 C#、JavaScript 和 Swift。Arjan 目前參與創業公司 Fans4Music,旨在提供一個連接音樂家與觀眾的平台。他最近還推出了 Pensyve,一個基於網頁的平台,提供各種程式語言的作業以及幫助教師為學生創建講義和評分程式作業的工具。
Jeroen Fokker 是烏特勒支大學軟體技術組的助理教授。作為教育主任,他負責計算機科學和資訊科學的本科課程。他已經教授入門程式設計課程超過 20 年,使用的語言包括 C++、Haskell、Java 和 C#,以及編譯器建構相關的課程。