The Use of Projective Geometry in Computer Graphics (Lecture Notes in Computer Science)
暫譯: 計算機圖形學中的射影幾何應用(計算機科學講義)

Ivan Herman

  • 出版商: Springer
  • 出版日期: 1992-01-15
  • 售價: $1,620
  • 貴賓價: 9.5$1,539
  • 語言: 英文
  • 頁數: 151
  • 裝訂: Perfect Paperback
  • ISBN: 3540550755
  • ISBN-13: 9783540550754
  • 相關分類: Computer-ScienceComputer Graphics
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of projective transformations in graphics systems. It is shown that a mathematically precise description of the projective geometrical nature of a graphics system leads not only to a deeper understanding of the system but also to new approaches which result in faster or more precise algorithms. A further aim of the book is to show the importance of advanced mathematics for computer science. Many problems become easier to describe or to solve when the appropriate mathematical tools are used. The author demonstrates that projective geometry has a major role to play in computer graphics.

商品描述(中文翻譯)

所有3D圖形系統的最終目標是將3D物體渲染到二維表面上,例如繪圖機輸出或工作站螢幕。大多數圖形系統採用的方法是將物體進行中央或平行投影到視圖表面。這些系統必須利用射影幾何的數學結果。本專著的目的是推導出一個框架,以分析圖形系統中射影變換的行為。研究表明,對圖形系統的射影幾何特性進行數學上精確的描述,不僅能加深對系統的理解,還能導致新的方法,從而產生更快或更精確的演算法。本書的另一個目的是展示高級數學對計算機科學的重要性。當使用適當的數學工具時,許多問題變得更容易描述或解決。作者證明了射影幾何在計算機圖形學中扮演著重要角色。