Advances in Computer Entertainment Technology: 14th International Conference, Ace 2017, London, Uk, December 14-16, 2017, Proceedings
暫譯: 計算機娛樂技術進展:第14屆國際會議,ACE 2017,英國倫敦,2017年12月14-16日,會議論文集

Cheok, Adrian David, Inami, Masahiko, Romao, Teresa

  • 出版商: Springer
  • 出版日期: 2018-02-21
  • 售價: $9,050
  • 貴賓價: 9.5$8,598
  • 語言: 英文
  • 頁數: 895
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3319762699
  • ISBN-13: 9783319762692
  • 海外代購書籍(需單獨結帳)

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商品描述

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017.

The 59 full papers presented were selected from a total of 229 submissions.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

商品描述(中文翻譯)

本書為第14屆國際電腦娛樂技術進展會議(ACE 2017)的經過審稿的會議論文集,該會議於2017年12月在英國倫敦舉行。

所呈現的59篇完整論文是從總共229篇投稿中選出的。

ACE本質上是一個多學科的會議,因此吸引了來自計算機科學、設計、藝術、社會學、人類學、心理學和市場營銷等廣泛領域的參與者。其主要目標是促進有關新穎且引人入勝的娛樂計算和互動藝術概念及應用的討論。

章節「eSport vs irlSport」在link.springer.com上以CC BY 4.0許可證開放存取。

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