Continuous Fuzzy Evaluation Methods: A Novel Tool for the Analysis and Decision Making in Football (or Soccer) Matches: A New Innovative Proposal to ... in Applied Sciences and Technology)
暫譯: 持續模糊評估方法:足球比賽分析與決策的新工具
Ranjit Biswas
- 出版商: Springer
- 出版日期: 2017-11-27
- 售價: $2,420
- 貴賓價: 9.5 折 $2,299
- 語言: 英文
- 頁數: 92
- 裝訂: Paperback
- ISBN: 3319707507
- ISBN-13: 9783319707501
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商品描述
This book presents a proposal for a new soft computing innovative method called by “CFE” forevaluation of the football matches of FIFA(IFAB) and UEFA to compute the true ‘Winner’. It is a research work in the area of ‘Football Science’, being proposed to FIFA (IFAB) and UEFA, Zurich, Switzerland for consideration to replace the existing obsolete and weak rules of football matches of 90 minutes to declare the final ‘Winner’. In CFE, the final decision about any football match of 90 minutes is obtained “by computation”, by execution of a software called by ‘CFE-software’ with the real time input values directly from the field on a number of highly significant parameters, some of them being continuous variables. The result of m-n goals at the end of 90 minutes play in a football match is just one of the many parameters for the computation of the ‘Winner’ in our proposed CFE method. The evaluation is mainly based upon the application of Fuzzy Logic, ‘Fuzzy Pocket Machine’, fast Computer Server, good Communication system from playing-field to the server (as used in Cricket matches) and the CFE-software at the server. The Referees need not be experts in fuzzy set theory; they can be easily trained within just 30 minutes of demonstration on : how to use the ‘fuzzy pocket machine’ for giving real time inputs to the database at the server.
商品描述(中文翻譯)
本書提出了一種名為「CFE」的新型軟計算創新方法,用於評估國際足球協會(FIFA)和歐洲足球協會(UEFA)的足球比賽,以計算真正的「獲勝者」。這是一項關於「足球科學」的研究工作,已向位於瑞士蘇黎世的FIFA(IFAB)和UEFA提出,建議取代現有過時且薄弱的90分鐘足球比賽規則,以宣告最終的「獲勝者」。在CFE中,90分鐘足球比賽的最終決定是通過「計算」獲得的,這是通過執行名為「CFE-software」的軟體,並直接從場地獲取實時輸入值,針對多個高度重要的參數進行計算,其中一些參數為連續變數。在足球比賽結束90分鐘後的m-n進球結果僅是我們所提議的CFE方法中計算「獲勝者」的眾多參數之一。評估主要基於模糊邏輯的應用、「模糊口袋機器」、「快速計算伺服器」、從比賽場地到伺服器的良好通訊系統(如同在板球比賽中使用的)以及伺服器上的CFE-software。裁判不需要是模糊集合理論的專家;他們可以在僅30分鐘的演示中輕鬆訓練,學會如何使用「模糊口袋機器」為伺服器的資料庫提供實時輸入。