Transforming Learning and IT Management through Gamification (International Series on Computer Entertainment and Media Technology)
暫譯: 透過遊戲化轉變學習與IT管理(國際電腦娛樂與媒體技術系列)

Edmond C. Prakash, Madhusudan Rao

  • 出版商: Springer
  • 出版日期: 2015-08-19
  • 售價: $2,210
  • 貴賓價: 9.5$2,100
  • 語言: 英文
  • 頁數: 119
  • 裝訂: Hardcover
  • ISBN: 3319186981
  • ISBN-13: 9783319186986
  • 海外代購書籍(需單獨結帳)

商品描述

This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.

IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.

商品描述(中文翻譯)

本書解釋了遊戲化,特別是企業遊戲化,如何幫助企業中的管理者在多個領域改善員工流失率。員工參與度是促進員工與組織關係的重要組成部分。遊戲化因其固有設計有助於提高企業內部的參與度。本書呈現了幾個成功的遊戲化案例研究,提供了針對IT管理的遊戲化新實用技巧。通過介紹與管理者所處特定環境相關的一般IT管理概念,作者詳細說明了在這一環境中引入遊戲化以解決商業問題的好處。

IT管理者、HR專業人士、團隊負責人和交付領導者將發現這本書是理解遊戲化如何改善他們日常工作的有用資源。本書也可以作為參考,幫助吸引學習者和員工,提高他們在組織中的生產力。

最後瀏覽商品 (20)