Smartphone-Based Human Activity Recognition (Springer Theses)
暫譯: 基於智慧型手機的人類活動識別(Springer 論文)

Jorge Luis Reyes Ortiz

  • 出版商: Springer
  • 出版日期: 2015-01-26
  • 售價: $4,520
  • 貴賓價: 9.5$4,294
  • 語言: 英文
  • 頁數: 133
  • 裝訂: Hardcover
  • ISBN: 3319142739
  • ISBN-13: 9783319142739
  • 海外代購書籍(需單獨結帳)

商品描述

The book reports on the author’s original work to address the use of today’s state-of-the-art smartphones for human physical activity recognition. By exploiting the sensing, computing and communication capabilities currently available in these devices, the author developed a novel smartphone-based activity-recognition system, which takes into consideration all aspects of online human activity recognition, from experimental data collection, to machine learning algorithms and hardware implementation. The book also discusses and describes solutions to some of the challenges that arose during the development of this approach, such as real-time operation, high accuracy, low battery consumption and unobtrusiveness. It clearly shows that it is possible to perform real-time recognition of activities with high accuracy using current smartphone technologies. As well as a detailed description of the methods, this book also provides readers with a comprehensive review of the fundamental concepts in human activity recognition. It also gives an accurate analysis of the most influential works in the field and discusses them in detail. This thesis was supervised by both the Universitat Politècnica de Catalunya (primary institution) and University of Genoa (secondary institution) as part of the Erasmus Mundus Joint Doctorate in Interactive and Cognitive Environments.

商品描述(中文翻譯)

本書報告了作者針對當今最先進的智慧型手機在人體活動識別方面的原創研究。通過利用這些設備目前可用的感測、計算和通信能力,作者開發了一種新穎的基於智慧型手機的活動識別系統,考慮了在線人體活動識別的各個方面,從實驗數據收集到機器學習算法和硬體實現。本書還討論並描述了在開發此方法過程中出現的一些挑戰的解決方案,例如實時操作、高準確度、低電池消耗和不干擾性。它清楚地顯示出,使用當前的智慧型手機技術可以實現高準確度的實時活動識別。除了對方法的詳細描述外,本書還為讀者提供了人體活動識別基本概念的全面回顧。它還對該領域最具影響力的作品進行了準確分析並詳細討論。這篇論文由加泰羅尼亞理工大學(主要機構)和熱那亞大學(次要機構)共同指導,作為Erasmus Mundus Joint Doctorate in Interactive and Cognitive Environments的一部分。