Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
暫譯: 互動多媒體學習:利用社交媒體進行單人教育遊戲中的同儕教育(Springer 論文)
Johannes Konert
- 出版商: Springer
- 出版日期: 2014-09-17
- 售價: $4,510
- 貴賓價: 9.5 折 $4,285
- 語言: 英文
- 頁數: 220
- 裝訂: Hardcover
- ISBN: 3319102559
- ISBN-13: 9783319102559
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商品描述
This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.
商品描述(中文翻譯)
本書介紹了有關社交媒體互動和文物在數位教育遊戲中用於同儕教育的新概念和機制。數位遊戲一般而言,尤其是數位教育遊戲,代表了一個具有高度跨學科創新潛力的領域,不僅從資訊科技的角度來看,還包括社會科學、心理學和教學法的視角。本書提出了一種以資訊科技為中心的跨學科教育遊戲方法,旨在:(1) 通過專注於學習成果的交流和在同儕學習者網絡中的解決方案評估來改善數位管理;(2) 通過使用互動形式來改變教育遊戲的進程以實現數位實施;以及 (3) 通過促進教育情境中的小組形成過程來提供數位支持,以提高教育遊戲的效果和個體層面的知識交流。除了對軟體架構、教育遊戲和社交媒體應用之間關係的系統分析外,本書還展示了已實施的資訊科技系統架構和演算法解決方案,以及來自互動多媒體學習領域的可應用評估結果。