Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences

Cooper, Kendra M. L., Bucchiarone, Antonio

  • 出版商: Springer
  • 出版日期: 2024-09-23
  • 售價: $6,360
  • 貴賓價: 9.5$6,042
  • 語言: 英文
  • 頁數: 300
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3031333403
  • ISBN-13: 9783031333408
  • 相關分類: 軟體工程
  • 海外代購書籍(需單獨結帳)

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作者簡介

Kendra M. L. Cooper is an Independent Scholar whose research interests span software and systems engineering (requirements engineering and architecture) and engineering education; these topics are explored within the context of game engineering. Current topics include graph-based approaches such as biologically inspired adaptable software architecture models and ontological foundations for serious educational games. She has (co-)edited the books "Computer Games and Software Engineering" (2015) and "Software Engineering Perspectives in Computer Game Development" (2021), and has co-organized/organized ICSE Workshops on Games and Software Engineering and the CSEE&T Workshop on Essence in Education and Training.

Antonio Bucchiarone is a Senior Researcher at the Motivational Digital Systems (MoDiS) research unit of the Bruno Kessler Foundation (FBK) in Trento, Italy. His research activity is focused on many aspects of Software Engineering. Current topics include advanced methodologies and techniques supporting the definition, development, and management of gameful systems in different domains (i.e., education, sustainable mobility, software modeling, etc..). He was the General Chair of the 12th IEEE International Conference on Self-Adaptive and Self Organizing Systems (SASO 2018) and has co-organized/organized multiple workshops at MODELS, ESEC/FSE, STAF and ICSE.

作者簡介(中文翻譯)

Kendra M. L. Cooper 是一位獨立學者,她的研究興趣涵蓋軟體與系統工程(需求工程與架構)以及工程教育;這些主題在遊戲工程的背景下進行探討。當前的研究主題包括基於圖形的方法,例如生物啟發的可適應軟體架構模型和嚴肅教育遊戲的本體論基礎。她曾(共同)編輯過《Computer Games and Software Engineering》(2015年)和《Software Engineering Perspectives in Computer Game Development》(2021年)兩本書,並共同組織/組織了 ICSE 研討會的遊戲與軟體工程工作坊以及 CSEE&T 研討會的教育與訓練本質工作坊。

Antonio Bucchiarone 是位於義大利特倫托的布魯諾·凱斯勒基金會(FBK)動機數位系統(MoDiS)研究單位的高級研究員。他的研究活動專注於軟體工程的多個方面。當前的研究主題包括支持在不同領域(如教育、可持續移動性、軟體建模等)定義、開發和管理遊戲系統的先進方法論和技術。他曾擔任第十二屆 IEEE 自適應與自組織系統國際會議(SASO 2018)的總主席,並共同組織/組織了多個 MODELS、ESEC/FSE、STAF 和 ICSE 的工作坊。

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