Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences

Cooper, Kendra M. L., Bucchiarone, Antonio

  • 出版商: Springer
  • 出版日期: 2024-09-23
  • 售價: $6,440
  • 貴賓價: 9.5$6,118
  • 語言: 英文
  • 頁數: 300
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3031333403
  • ISBN-13: 9783031333408
  • 相關分類: 軟體工程
  • 海外代購書籍(需單獨結帳)

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作者簡介

Kendra M. L. Cooper is an Independent Scholar whose research interests span software and systems engineering (requirements engineering and architecture) and engineering education; these topics are explored within the context of game engineering. Current topics include graph-based approaches such as biologically inspired adaptable software architecture models and ontological foundations for serious educational games. She has (co-)edited the books "Computer Games and Software Engineering" (2015) and "Software Engineering Perspectives in Computer Game Development" (2021), and has co-organized/organized ICSE Workshops on Games and Software Engineering and the CSEE&T Workshop on Essence in Education and Training.

Antonio Bucchiarone is a Senior Researcher at the Motivational Digital Systems (MoDiS) research unit of the Bruno Kessler Foundation (FBK) in Trento, Italy. His research activity is focused on many aspects of Software Engineering. Current topics include advanced methodologies and techniques supporting the definition, development, and management of gameful systems in different domains (i.e., education, sustainable mobility, software modeling, etc..). He was the General Chair of the 12th IEEE International Conference on Self-Adaptive and Self Organizing Systems (SASO 2018) and has co-organized/organized multiple workshops at MODELS, ESEC/FSE, STAF and ICSE.

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