3D Mesh Processing and Character Animation: With Examples Using Opengl, Openmesh and Assimp
暫譯: 3D 網格處理與角色動畫:使用 OpenGL、OpenMesh 和 Assimp 的範例

Mukundan, Ramakrishnan

  • 出版商: Springer
  • 出版日期: 2022-03-15
  • 售價: $2,800
  • 貴賓價: 9.5$2,660
  • 語言: 英文
  • 頁數: 216
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3030813533
  • ISBN-13: 9783030813536
  • 相關分類: OpenGL
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

1 Introduction.- 2 Mesh Processing Basic.- 3 Mesh Processing Algorithms.- 4 The Geometry Shader.- 5 Mesh Tessellation.- 6 Quaternions.- 7 Character Animation.- 8 Kinematics.

商品描述(中文翻譯)

1 介紹
2 網格處理基礎
3 網格處理演算法
4 幾何著色器
5 網格細分
6 四元數
7 角色動畫
8 運動學

作者簡介

Ramakrishnan Mukundan is a Professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. Mukundan has both academic and industrial expertise in the field of Computer Graphics. He has been teaching Computer Graphics courses at undergraduate and graduate levels for the past twenty five years. He is the author of two books on computer graphics algorithms. He has also published several technical papers and supervised research projects in the field.


作者簡介(中文翻譯)

Ramakrishnan Mukundan 是紐西蘭基督城坎特伯里大學計算機科學與軟體工程系的教授。Mukundan 在計算機圖形學領域擁有學術和產業專業知識。他在過去的二十五年中教授本科和研究生層級的計算機圖形學課程。他是兩本有關計算機圖形算法的書籍的作者,並且在該領域發表了多篇技術論文,並指導了多個研究項目。

最後瀏覽商品 (20)