Game Design Complete (Paperback)

Patrick O'Luanaigh

  • 出版商: Paraglyph
  • 出版日期: 2005-12-22
  • 定價: $1,200
  • 售價: 2.5$299
  • 語言: 英文
  • 頁數: 600
  • 裝訂: Paperback
  • ISBN: 1933097000
  • ISBN-13: 9781933097008
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=2)

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商品描述

Description

Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, sales potential, and other challenges. Anyone who views this as an opportunity rather than a problem can learn to create exciting and truly original titles that become highly successful. The "complete" approach to game design is all about getting into the trenches and uncovering the real-world constraints and issues and providing design solutions that really work.


This highly practical and informative guide shows that designing successful games involves critical factors such as how to design for licenses when a game is based on a film, book, or TV show; how to design for technology that has significant limitations such as limited memory, smaller displays, and limited CPU capacity; how to create designs that are compelling and really hook the player; and how to spot and take advantage of key design trends that are leading the industry. No other book like Game Design Complete brings together the amazing insight of today's top minds to cover topics like designing unique characters, dealing with strange and challenging environments like Mars or the artic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more. Throughout, the book is jam-packed with design related war stories, tips, and techniques that really work.

 

 

商品描述(中文翻譯)

描述

大多數關於遊戲設計和開發的書籍都將這個主題視為設計師在真空中工作。但在現實世界中,遊戲設計幾乎總是需要在時間、金錢、硬體和軟體限制、市場問題、銷售潛力和其他挑戰的限制下進行。任何將這視為機會而不是問題的人都可以學會創造令人興奮且真正獨特的遊戲,並取得巨大的成功。《完整的遊戲設計》的方法就是深入研究現實世界中的限制和問題,並提供真正有效的設計解決方案。

這本高度實用和資訊豐富的指南顯示,設計成功的遊戲涉及關鍵因素,例如如何在遊戲基於電影、書籍或電視節目時進行授權設計;如何在技術上有限的情況下進行設計,例如記憶體有限、螢幕較小和CPU容量有限;如何創造引人入勝且真正吸引玩家的設計;以及如何發現並利用領先行業的關鍵設計趨勢。《完整的遊戲設計》這本書集結了當今頂尖專家的驚人見解,涵蓋了設計獨特角色、應對火星或北極等奇特且具有挑戰性的環境、設計圍繞著名人物的遊戲、設計成為品牌的遊戲、針對不同人口統計設計等等。整本書充滿了與設計相關的實戰經驗、技巧和真正有效的技術。