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商品描述
An increasing number of tasks in application programming and web design requires creating and manipulating graphics. Perl is a powerful and flexible language that is not commonly associated with graphics programming. The speed of developing in Perl plus the large number of freely available Perl graphics modules, make it an excellent option for the rapid development of graphics applications.
Graphics Programming with Perl is a guide to the graphics and imaging modules and tools available to the Perl programmer. It covers subjects ranging from drawing your own pictures and dynamic graphics for web pages to rendering three-dimensional scenes and manipulating individual image pixels. The text is liberally illustrated with example code and programs that show how to achieve common, and sometimes not so common, graphics programming tasks. For the even less common tasks, the book shows you how to write your own modules.
What's inside:
- How to create charts and graphs
- Serving graphics content to the WWW with CGI
- How to modularize your graphics code, and re-use it
- Code to manipulate image pixels (and how to do it fast)
- How to work with text in graphics
- A complete reference for Image::Magick
- Examples you can use and build on:
- Adding watermarks to your images
- Creating thumbnails
- Dynamic web pages with charts
- Building your own convolution filters
- A web photo album
- 3D animation with OpenGL and Renderman
Table of Contents
Part 1 Foundations 1
- 1 Overview of graphics 3
- 2 Overview of graphics file formats 15
- 3 Overview of tools and modules 27
- 2 Overview of graphics file formats 15
Part 2 Creating graphics 35
- 4 Drawing 37
- 5 Creating charts 60
- 6 Graphics and the Web 90
- 7 Animations for the Web 122
- 8 Resizing and combining images 138
- 9 Three-dimensional graphics 153
- 5 Creating charts 60
Part 3 Special topics 173
- 10 Writing your own graphics modules 175
- 11 Controlling text placement 190
- 12 Manipulating pixels and transparency 210
- 11 Controlling text placement 190
Part 4 Appendices 239
- A Image::Magick introduction & reference 241
- B Color space conversion algorithms 284
- C Module code 288
- B Color space conversion algorithms 284
商品描述(中文翻譯)
越來越多的應用程式編程和網頁設計任務需要創建和操作圖形。Perl 是一種強大且靈活的語言,雖然不常與圖形編程聯繫在一起。使用 Perl 開發的速度加上大量可免費使用的 Perl 圖形模組,使其成為快速開發圖形應用程式的絕佳選擇。
《使用 Perl 進行圖形編程》是一本針對 Perl 程式設計師可用的圖形和影像模組及工具的指南。它涵蓋的主題包括從繪製自己的圖片和為網頁創建動態圖形,到渲染三維場景和操作單個影像像素。文本中大量插入了示例代碼和程序,展示如何實現常見的,甚至有時不太常見的圖形編程任務。對於那些更不常見的任務,本書還教你如何編寫自己的模組。
書中內容包括:
- 如何創建圖表和圖形
- 使用 CGI 向 WWW 提供圖形內容
- 如何模組化你的圖形代碼並重用它
- 操作影像像素的代碼(以及如何快速做到這一點)
- 如何在圖形中處理文本
- Image::Magick 的完整參考
- 你可以使用並基於的示例:
- 為你的影像添加水印
- 創建縮略圖
- 帶有圖表的動態網頁
- 構建自己的卷積濾波器
- 網頁相冊
- 使用 OpenGL 和 Renderman 的 3D 動畫
目錄
第一部分 基礎 1
1 圖形概述 3
2 圖形文件格式概述 15
3 工具和模組概述 27
第二部分 創建圖形 35
4 繪圖 37
5 創建圖表 60
6 圖形與網路 90
7 網路動畫 122
8 調整大小和合併影像 138
9 三維圖形 153
第三部分 特殊主題 173
10 編寫自己的圖形模組 175
11 控制文本位置 190
12 操作像素和透明度 210
第四部分 附錄 239
A Image::Magick 介紹與參考 241
B 顏色空間轉換算法 284
C 模組代碼 288