Augmented Reality with Kinect (Paperback)
暫譯: 使用 Kinect 的擴增實境 (平裝本)
Rui Wang
- 出版商: Packt Publishing
- 出版日期: 2013-06-01
- 售價: $1,660
- 貴賓價: 9.5 折 $1,577
- 語言: 英文
- 頁數: 122
- 裝訂: Paperback
- ISBN: 1849694389
- ISBN-13: 9781849694384
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相關分類:
Kinect、VR/AR
海外代購書籍(需單獨結帳)
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相關主題
商品描述
If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft’s Kinect. By the end of the course you will have created a complete game.
Overview
- Understand all major Kinect API features including image streaming, skeleton tracking and face tracking
- Understand the Kinect APIs with the help of small examples
- Develop a comparatively complete Fruit Ninja game using Kinect and augmented Reality techniques
In Detail
Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures.
Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game.
Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features.
The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.
What you will learn from this book
- Install a Kinect device and SDK packages on your computer
- Initialize Kinect with C++ APIs in your own application
- Obtain image streaming data from color and depth cameras
- Acquire skeleton data and face tracking results for use
- Use hand positions to emulate multi-touch cursors and gestures
- Develop a Fruit Ninja game with different Kinect functionalities
- Study with simple and interesting examples using a uniform OpenGL framework
- Find more open source and commercial resource on the Web
Approach
This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.
Who this book is written for
This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.
商品描述(中文翻譯)
如果您熟悉 C/C++ 程式設計,那麼這本書將使您能夠使用微軟的 Kinect 開發擴增實境應用程式。在課程結束時,您將創建一個完整的遊戲。
概述
- 了解所有主要的 Kinect API 特性,包括影像串流、骨架追蹤和臉部追蹤
- 在小範例的幫助下理解 Kinect API
- 使用 Kinect 和擴增實境技術開發一個相對完整的水果忍者遊戲
詳細內容
微軟 Kinect 改變了使用者介面設計的概念。它與大多數其他使用者輸入控制器不同,因為它使使用者能夠在不觸碰滑鼠或觸控板的情況下與程式互動。它利用運動感應技術,所需的僅僅是實時攝影機、追蹤的骨架和手勢。
使用 Kinect 的擴增實境將幫助您進入微軟 Kinect 程式設計的世界,使用 C/C++ 語言。本書將涵蓋安裝、影像串流、骨架和臉部追蹤、多點觸控游標和手勢模擬。最後,您將完成一個基於 Kinect 的完整遊戲。
使用 Kinect 的擴增實境將幫助您進入 Kinect 程式設計的世界,提供一些有趣的範例和相對完整的示例。本書將介紹以下主題:Kinect 應用程式的安裝和初始化;捕捉彩色和深度影像;獲取骨架和臉部追蹤數據;模擬多點觸控游標和手勢;以及使用 Kinect 特性開發完整的遊戲。
本書的編排方式確保每個主題都能獲得適當的關注。初學者將從第一章開始,逐步建立自己的應用程式。
您將從本書學到什麼
- 在您的電腦上安裝 Kinect 設備和 SDK 套件
- 在自己的應用程式中使用 C++ API 初始化 Kinect
- 從彩色和深度攝影機獲取影像串流數據
- 獲取骨架數據和臉部追蹤結果以供使用
- 使用手部位置模擬多點觸控游標和手勢
- 使用不同的 Kinect 功能開發水果忍者遊戲
- 使用統一的 OpenGL 框架學習簡單且有趣的範例
- 在網路上找到更多開源和商業資源
方法
這本書是一個迷你教程,包含大量的程式碼範例和策略,為您在構建自己的應用程式時提供多種選擇。
本書的讀者對象
這本書是為熟悉 C/C++ 程式設計並希望使用 Kinect 編寫簡單程式的讀者而寫的。標準模板庫也可以使用,因為它足夠簡單易懂。