Unity Game Development Essentials (Paperback)
暫譯: Unity 遊戲開發基礎要素 (平裝本)
Will Goldstone
- 出版商: Packt Publishing
- 出版日期: 2009-09-30
- 售價: $2,200
- 貴賓價: 9.5 折 $2,090
- 語言: 英文
- 頁數: 316
- 裝訂: Paperback
- ISBN: 184719818X
- ISBN-13: 9781847198181
-
相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$980$931 -
$580$458 -
$1,274Data Mining: Concepts and Techniques, 2/e (IE-Paperback)
-
$990$891 -
$399CCNP ISCW Official Exam Certification Guide
-
$299$236 -
$980$774 -
$620$490 -
$399CompTIA Security+Study Guide: Exam SY0-201, 4/e (Paperback)
-
$520$442 -
$680$578 -
$480$379 -
$480$432 -
$680$537 -
$420$328 -
$750$593 -
$820$648 -
$580$458 -
$480$374 -
$550$435 -
$380$300 -
$890$703 -
$520$416 -
$750$495 -
$480$408
相關主題
商品描述
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
- Kick start game development, and build ready-to-play 3D games with ease
- Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more
- Test & optimize your game to perfection with essential tips-and-tricks
- Written in clear, plain English, this book is packed with working examples and innovative ideas
- This book is based on Unity version 2.5 and uses JavaScript for scripting
In Detail
Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.
Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.
This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
What you will learn from this book?
- An understanding of the Unity 3D Engine and game development
- Build a 3D island and set of mini-games for your players
- Incorporate terrains and externally produced 3D models to get your game environment up and running
- Build your own first person player character
- Combine scripting and animation to transform your static objects into dynamic interactive game elements
- Add realism to your games by using particle systems
- Create a professional, easy-to-navigate menu and link the menu scene with levels of your game
- Add sound, lighting effects, realistic shadows, and other dynamic effects to your game environment
- Creating stunning user interfaces with textures and scripting
Approach
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks.The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color.
Who this book is written for?
If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
商品描述(中文翻譯)
建立功能完整、專業的 3D 遊戲,擁有真實的環境、聲音、動態效果等!
- 快速啟動遊戲開發,輕鬆建立可立即遊玩的 3D 遊戲
- 理解遊戲設計中的關鍵概念,包括腳本編寫、物理學、實例化、粒子效果等
- 測試並優化您的遊戲,掌握必要的技巧和竅門
- 本書以清晰、簡單的英語撰寫,內容充滿可操作的範例和創新想法
- 本書基於 Unity 版本 2.5,並使用 JavaScript 進行腳本編寫
**詳細內容**
遊戲引擎是我們所熟知和喜愛的視頻遊戲的核心。從藝術作品到支撐螢幕上幀的數學,遊戲引擎決定了一切。除了提供領先的 3D 遊戲引擎外,Unity 還提供了一個卓越的開發工具——一個可以為 Mac、PC 和 Unity Web Player 製作專業標準遊戲的工具。
本書是一次完整的遊戲開發練習,涵蓋環境、物理、聲音、粒子等多個方面,幫助您快速上手 Unity。
本書採取實用的方法,將在您掌握 Unity 開發之前,介紹開發 3D 遊戲的概念。從創建 3D 世界到腳本編寫和創建簡單的遊戲元素,您將學習到開始 PC、Mac 和 Web 遊戲開發所需的一切。
本書旨在涵蓋一系列易於遵循的範例,最終製作出一款第一人稱 3D 遊戲,並配有互動的島嶼環境。通過介紹遊戲和 3D 製作的常見概念,您將探索 Unity,使角色與遊戲世界互動,並為玩家設計解謎,以完成遊戲。在本書結尾,您將擁有一款功能完整的 3D 遊戲,以及進一步擴展遊戲所需的所有技能,為您的最終用戶——玩家,提供最佳的遊戲體驗。很快,您將能夠輕鬆創建自己的 3D 遊戲!
**您將從本書中學到什麼?**
- 理解 Unity 3D 引擎和遊戲開發
- 為您的玩家建立一個 3D 島嶼和一系列迷你遊戲
- 結合地形和外部製作的 3D 模型,讓您的遊戲環境運行起來
- 建立自己的第一人稱玩家角色
- 結合腳本編寫和動畫,將靜態物體轉變為動態互動的遊戲元素
- 通過使用粒子系統為您的遊戲增添真實感
- 創建專業、易於導航的菜單,並將菜單場景與遊戲的各個關卡連結
- 為您的遊戲環境添加聲音、燈光效果、真實陰影和其他動態效果
- 使用紋理和腳本創建驚人的用戶界面
**方法**
本書採用非正式、去神秘化的方式介紹 Unity 遊戲引擎的遊戲開發世界。無需具備遊戲開發或 3D 的先前知識,您將從零開始,逐步學習每個概念,最終完成一款完整的 3D 迷你遊戲。您將學習使用 JavaScript 進行腳本編寫,並通過易於遵循的步驟掌握 Unity 開發環境。
本書的印刷版為黑白,但圖像的全彩版本可在此下載。電子書版本由 Packt 提供,為全彩。
**本書的讀者對象**
如果您是希望邁出遊戲開發第一步的設計師或動畫師,或者您只是花了很多小時坐在視頻遊戲前,腦海中浮現著創意,那麼 Unity 和本書應該是您的起點。無需具備遊戲製作的先前知識,只需帶著對創造優秀遊戲的熱情即可。