Creating an RTS Game in Unity 2023: A comprehensive guide to creating your own strategy game from scratch using C#
暫譯: 在 Unity 2023 中創建 RTS 遊戲:從零開始使用 C# 創建您自己的策略遊戲的全面指南

Cicanci, Bruno

  • 出版商: Packt Publishing
  • 出版日期: 2023-10-13
  • 售價: $2,030
  • 貴賓價: 9.5$1,929
  • 語言: 英文
  • 頁數: 548
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 180461324X
  • ISBN-13: 9781804613245
  • 相關分類: C#Scratch遊戲引擎 Game-engine
  • 立即出貨 (庫存=1)

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商品描述

Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patterns


Key Features:

  • Learn how to implement game architecture and gameplay features
  • Explore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagement
  • Discover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and more
  • Purchase of the print or Kindle book includes a free PDF eBook


Book Description:

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.

Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.

By the end of this book, you'll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.


What You Will Learn:

  • Incorporate the most used design patterns, algorithms, and techniques into your game
  • Employ the best coding practices used in the games industry
  • Explore the basics of AI and physics to create high-quality games
  • Build dynamic and configurable maps to enhance the player experience
  • Solve complex problems using the industry standards for Unity and C#
  • Create the mechanics present in classic RTS games using a modern approach
  • Gain a deep understanding of how to create professional games using Unity


Who this book is for:

If you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.

商品描述(中文翻譯)

使用 Unity 建立即時戰略 (RTS) 遊戲,運用實用技術、最佳編碼實踐和流行設計模式

主要特色:


  • 學習如何實現遊戲架構和遊戲玩法特性

  • 探索單位行動、資源管理、物理模擬和視聽增強,以提升玩家的參與感

  • 發現 RTS 機制,例如實現近戰/遠程戰鬥、單位生成、動態地圖、路徑尋找等

  • 購買印刷版或 Kindle 書籍可獲得免費 PDF 電子書

書籍描述:
建立一款成功的即時戰略遊戲是具有挑戰性的,因為需要處理複雜的機制並在不同元素之間取得平衡,確保玩家享受創建和執行對抗遊戲 AI 的策略。

《在 Unity 2023 中創建 RTS 遊戲》將教你如何安裝和設置 Unity 遊戲引擎,創建一個新的 3D 專案,並建立一個關卡編輯器,以便更輕鬆地修改和添加地圖到遊戲中。在學習實現不同核心系統的過程中,例如近戰和遠程戰鬥、單位生成器、相機控制、動態地圖生成、基本敵人 AI 和路徑尋找算法,RTS 遊戲將開始成形。你還將學會如何實現指揮單位執行動作、製作和生產資源、基本物理和碰撞檢測,並使用 C# 和 Unity 遊戲引擎的最新功能從零開始建立一款 RTS 遊戲。

在本書結束時,你將能夠使用遊戲產業中的最佳實踐和技術,製作專業且高品質的端到端 RTS 遊戲。

你將學到什麼:


  • 將最常用的設計模式、算法和技術融入你的遊戲中

  • 採用遊戲產業中使用的最佳編碼實踐

  • 探索 AI 和物理的基本知識,以創建高品質的遊戲

  • 建立動態和可配置的地圖,以增強玩家體驗

  • 使用 Unity 和 C# 的行業標準解決複雜問題

  • 使用現代方法創建經典 RTS 遊戲中的機制

  • 深入了解如何使用 Unity 創建專業遊戲

本書適合誰:
如果你是一位想學習開發專業 RTS 遊戲技能的初學者遊戲開發者,或是一位希望在行業中尋找職業選擇的程式設計師,需要建立作品集,甚至是一位尋求靈感的獨立遊戲開發者,本書都適合你。專業遊戲開發者、具有 C# 經驗的程式設計師,以及尋找實用指南以實現遊戲創意的遊戲設計師和藝術家,也會在本書中找到大量有用的信息。