Squeaky Clean Topology in Blender: Create accurate deformations and optimized geometry for characters and hard surface models
Steppig, Michael
- 出版商: Packt Publishing
- 出版日期: 2022-12-29
- 售價: $1,470
- 貴賓價: 9.5 折 $1,397
- 語言: 英文
- 頁數: 248
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1803244089
- ISBN-13: 9781803244082
-
相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
相關主題
商品描述
A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level
Key Features:
- Overcome complex topology problems while working through projects
- Learn to topologize quad-based and non-quad-based meshes with step-by-step examples
- Optimize your models by reducing the triangle count to improve performance
Book Description:
This book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format.
Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count.
By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging.
What You Will Learn:
- Identify the general flow of a model's topology, and what might cause issues
- Understand the topology of a character, and the joints that they make up
- Handle non-quad based topology
- Lay out your meshes for UV seams
- Explore and use hotkeys to get things done faster
- Optimize models for a reduced triangle count
Who this book is for:
This book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.
商品描述(中文翻譯)
一本全面介紹3D建模的書籍,從拓撲學的基本概念到深入的實例,幫助您將項目提升到更高的水平。
主要特點:
- 在項目中解決複雜的拓撲問題
- 通過逐步示例學習基於四邊形和非四邊形網格的拓撲
- 通過減少三角形數量來優化模型以提高性能
書籍描述:
這本書是對Blender建模和拓撲的介紹,由一位具有多年Blender拓撲專業知識的專家撰寫。隨著閱讀進度,您將掌握使用三角形和Ngons進行基於四邊形拓撲的基礎知識,並學習建模和重新拓撲時的最佳實踐和注意事項。書中充滿了插圖和深入解釋的實例,以易於理解的格式展示每個步驟。
《Blender中的完美拓撲》首先介紹了用戶界面和導航,然後概述了理解示例所需的建模技術和快捷鍵。在掌握建模基礎知識後,我們的下一站是拓撲學。通過像角色和科幻槍這樣的項目,本書將演示並解決複雜的拓撲問題,並提供解決方案。這些示例專注於變形角色模型、非變形硬表面模型以及通過減少三角形數量來優化這些模型。
通過閱讀本書,您將能夠識別形狀拓撲的一般流程,解決拓撲問題,並獲得適合進行UV展開、材質和骨骼綁定的模型。
學到的內容:
- 識別模型拓撲的一般流程以及可能引起問題的因素
- 理解角色的拓撲和它們所組成的關節
- 處理非四邊形拓撲
- 為UV接縫布局網格
- 探索並使用快捷鍵以更快地完成工作
- 優化模型以減少三角形數量
適合閱讀對象:
本書適合角色建模師、雕塑家、多邊形建模師和硬表面建模師。無論您是尋找建模入門、優化高多邊形或雕塑模型,還是對拓撲學主題進行更深入的研究,本書都將從頭到尾引導您完成拓撲工作流程。