Squeaky Clean Topology in Blender: Create accurate deformations and optimized geometry for characters and hard surface models
暫譯: Blender中的乾淨拓撲:為角色和硬表面模型創建精確變形和優化幾何形狀
Steppig, Michael
- 出版商: Packt Publishing
- 出版日期: 2022-12-29
- 售價: $1,490
- 貴賓價: 9.5 折 $1,416
- 語言: 英文
- 頁數: 248
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1803244089
- ISBN-13: 9781803244082
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相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
相關主題
商品描述
A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level
Key Features:
- Overcome complex topology problems while working through projects
- Learn to topologize quad-based and non-quad-based meshes with step-by-step examples
- Optimize your models by reducing the triangle count to improve performance
Book Description:
This book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format.
Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count.
By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging.
What You Will Learn:
- Identify the general flow of a model's topology, and what might cause issues
- Understand the topology of a character, and the joints that they make up
- Handle non-quad based topology
- Lay out your meshes for UV seams
- Explore and use hotkeys to get things done faster
- Optimize models for a reduced triangle count
Who this book is for:
This book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.
商品描述(中文翻譯)
全面介紹3D建模,從拓撲的基本概念到深入的範例,幫助您將專案提升到更高的水平
主要特點:
- 在專案中克服複雜的拓撲問題
- 通過逐步範例學習如何對基於四邊形和非四邊形的網格進行拓撲處理
- 通過減少三角形數量來優化模型以提高性能
書籍描述:
本書是對建模的介紹,並深入探討Blender中的拓撲,由一位擁有多年Blender經驗的拓撲專家撰寫。隨著您逐步閱讀各章節,您將掌握基於四邊形的拓撲基礎,使用三角形和Ngons,並學習建模和重新拓撲時的最佳實踐及應避免的事項。書中充滿了插圖和範例,並提供深入的解釋,以易於跟隨的格式展示每一步驟。
《Blender中的乾淨拓撲》首先介紹用戶界面和導航。接著概述了理解範例所需的建模技術和快捷鍵。在掌握建模基礎後,我們的下一站是拓撲。通過角色和科幻槍械等專案,書中將說明並解決複雜的拓撲問題,並提出這些問題的解決方案。這些範例專注於變形角色模型、非變形硬表面模型,並通過減少三角形數量來優化這些模型。
在本書結束時,您將能夠識別形狀拓撲的一般流向,識別並解決拓撲中的問題,並獲得一個準備好進行UV展開、材質和綁定的模型。
您將學到什麼:
- 識別模型拓撲的一般流向,以及可能造成問題的原因
- 理解角色的拓撲及其組成的關節
- 處理非四邊形的拓撲
- 為UV接縫佈局您的網格
- 探索並使用快捷鍵以更快完成任務
- 優化模型以減少三角形數量
本書適合誰:
本書適合角色建模師、雕刻師、多邊形建模師和硬表面建模師。無論您是尋求建模的入門、優化高多邊形或雕刻模型,還是想深入了解拓撲的主題,本書將引導您從頭到尾掌握拓撲工作流程。