Unreal Engine Blueprints Visual Scripting Projects
暫譯: Unreal Engine 藍圖視覺腳本專案

Ferro, Lauren S.

  • 出版商: Packt Publishing
  • 出版日期: 2019-02-28
  • 售價: $1,860
  • 貴賓價: 9.5$1,767
  • 語言: 英文
  • 頁數: 528
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1789532426
  • ISBN-13: 9781789532425
  • 相關分類: Unreal
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Key Features

  • Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints
  • Take your game designs from inspiration to a fully playable game without writing a single line of code
  • Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more

Book Description

The Blueprints Visual Scripting system helps you to create gameplay elements from within Unreal Engine. This book will provide you with the essential foundation to learn how to build complex game mechanics quickly and easily without writing any code.

Starting off with the basic setup of fundamental game components, you will gradually move on to build your first minimalistic 3D platformer game that will introduce creating basic movement along with a simple quest system. You will create a survival maze game and learn all about adding additional features to the game, such as audio, special effects, and AI, using Blueprints. Finally, you will learn how to build a multiplayer game that is playable over a network with other players. By the end of this book, you will have completed three awesome projects and be equipped with the knowledge and skills to create complex games with AI, amazing interfaces, immersive environments, and exciting multiplayer experiences.

What you will learn

  • Set up Unreal Engine and all of its foundational components
  • Add basic movement to game objects and create collision mechanism
  • Design and implement interfaces to extend player interaction
  • Create a dynamically filling inventory system along with a UI to interact with it
  • Add audio effects based on triggered events to various parts of the game environment
  • Use analytic information to tune their game values
  • Create complex enemy AI that can sense the world around it in a multiplayer game
  • Deploy your game to multiple platforms and share it with the world

Who this book is for

If you are new to game development or just staring out with Unreal Engine 4's Blueprint Visual Scripting system, then this book is for you. No prior game design or development experience is required. Basic knowledge of the Unreal Engine is preferred but not essential.

商品描述(中文翻譯)

**主要特點**

- 使用 Unreal Engine 4 的 Blueprints 創建令人振奮且互動的 3D 遊戲
- 將您的遊戲設計從靈感轉化為可完全遊玩的遊戲,而無需編寫任何代碼
- 學習使用視覺腳本來開發遊戲玩法機制、用戶界面、視覺效果、人工智慧等

**書籍描述**

Blueprints 視覺腳本系統幫助您在 Unreal Engine 中創建遊戲元素。本書將為您提供學習如何快速輕鬆地構建複雜遊戲機制的基本基礎,而無需編寫任何代碼。

從基本遊戲組件的設置開始,您將逐步構建您的第一個簡約 3D 平台遊戲,這將介紹基本移動的創建以及簡單的任務系統。您將創建一個生存迷宮遊戲,並學習如何使用 Blueprints 為遊戲添加額外功能,例如音頻、特效和人工智慧。最後,您將學習如何構建一個可以與其他玩家在網絡上遊玩的多人遊戲。在本書結束時,您將完成三個精彩的項目,並具備創建具有人工智慧、驚人界面、沉浸式環境和刺激的多人體驗的複雜遊戲的知識和技能。

**您將學到的內容**

- 設置 Unreal Engine 及其所有基礎組件
- 為遊戲物件添加基本移動並創建碰撞機制
- 設計和實現界面以擴展玩家互動
- 創建一個動態填充的物品欄系統以及與之互動的用戶界面
- 根據觸發事件為遊戲環境的各個部分添加音效
- 使用分析信息來調整遊戲數值
- 創建能夠感知周圍世界的複雜敵方人工智慧,適用於多人遊戲
- 將您的遊戲部署到多個平台並與全世界分享

**本書適合誰**

如果您是遊戲開發的新手或剛開始使用 Unreal Engine 4 的 Blueprint 視覺腳本系統,那麼本書適合您。無需先前的遊戲設計或開發經驗。對 Unreal Engine 的基本知識是首選,但不是必需的。

目錄大綱

  1. Getting Unreal
  2. Understanding the Basics of Blueprints
  3. Improving Interaction
  4. Adding UI Elements
  5. Adding an Inventory
  6. Creating an Adventure
  7. Reducing Loneliness with AI
  8. Upgrading the Gameplay
  9. Upgrading the AI
  10. Adding Audio
  11. Making it Pretty
  12. Game Analytics, Debugging and Functional Testing
  13. Level Streaming and World Composition
  14. Animating the Hound
  15. Data-Driven Gameplay
  16. Foundations of Multiplayer
  17. Extending the Multiplayer Setup
  18. Adding Additional Features
  19. Building and Publishing

目錄大綱(中文翻譯)


  1. Getting Unreal

  2. Understanding the Basics of Blueprints

  3. Improving Interaction

  4. Adding UI Elements

  5. Adding an Inventory

  6. Creating an Adventure

  7. Reducing Loneliness with AI

  8. Upgrading the Gameplay

  9. Upgrading the AI

  10. Adding Audio

  11. Making it Pretty

  12. Game Analytics, Debugging and Functional Testing

  13. Level Streaming and World Composition

  14. Animating the Hound

  15. Data-Driven Gameplay

  16. Foundations of Multiplayer

  17. Extending the Multiplayer Setup

  18. Adding Additional Features

  19. Building and Publishing