Blueprints Visual Scripting for Unreal Engine - Second Edition
暫譯: Unreal Engine 藍圖視覺腳本設計 - 第二版

Romero, Marcos, Sewell, Brenden

  • 出版商: Packt Publishing
  • 出版日期: 2019-08-23
  • 定價: $1,360
  • 售價: 6.0$816
  • 語言: 英文
  • 頁數: 380
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1789347068
  • ISBN-13: 9781789347067
  • 相關分類: Unreal
  • 立即出貨 (庫存=1)

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商品描述

Learn
  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework
  • Learn Virtual Reality development with UE Blueprint
About

Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.

This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.

By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.

Features
  • Design a fully functional game in UE4 without writing a single line of code
  • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence
  • Deploy your game on multiple platforms and share it with the world

商品描述(中文翻譯)



學習內容


  • 理解藍圖中的程式設計概念

  • 快速創建原型並迭代新的遊戲機制

  • 構建用戶界面元素和互動菜單

  • 使用高級藍圖節點來管理遊戲的複雜性

  • 探索藍圖編輯器的所有功能,例如組件選項卡、視口和事件圖

  • 掌握物件導向程式設計(OOP)概念並探索遊戲框架

  • 學習使用 UE 藍圖進行虛擬實境開發





關於本書

藍圖是虛幻引擎中的視覺腳本系統,使程式設計師能夠創建基礎系統,並可由設計師擴展。

本書幫助您探索藍圖編輯器的所有功能,並指導您使用變數、宏和函數。您還將學習物件導向程式設計(OOP)並發現遊戲框架。此外,您將了解藍圖通訊如何使一個藍圖能夠訪問另一個藍圖的信息。後面的章節將專注於使用逐步方法構建一個功能完整的遊戲。您將從一個基本的第一人稱射擊(FPS)模板開始,每一章都將在原型的基礎上構建,創造出越來越複雜和穩健的遊戲體驗。然後,您將從創建基本的射擊機制進展到更複雜的系統,例如用戶界面元素和智能敵人行為。您使用藍圖所發展的技能也可以應用於其他遊戲類型。在結尾的章節中,本書展示了如何使用陣列、地圖、列舉和向量運算。最後,您將學習如何構建一個基本的虛擬實境遊戲。

到本書結束時,您將學會如何構建一個功能完整的遊戲,並具備為您的觀眾開發娛樂體驗所需的技能。





特色


  • 在 UE4 中設計一個功能完整的遊戲,而無需編寫一行代碼

  • 實現視覺腳本以開發遊戲機制、用戶界面、視覺效果、虛擬實境和人工智慧

  • 在多個平台上部署您的遊戲並與全世界分享