Unity UI Cookbook (Paperback)

Francesco Sapio

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商品描述

Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

About This Book

  • Design and develop interactive and professional user interfaces (UIs) for games in Unity
  • Discover how to implement and deal with various in-game UI elements that will impress your players
  • This practical recipe guide will help you to efficiently create powerful and remarkable UIs using C# code

Who This Book Is For

If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system.

What You Will Learn

  • Implement different kinds of counters and healthbars
  • Deal with timers and find out how to format them
  • Animate and vivify UI elements
  • Handle runtime customizations
  • Add complex Head-up displays (HUDs)
  • Design and implement 3D UIs
  • Integrate minimaps in the UI

In Detail

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games.

This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements.

Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.

商品描述(中文翻譯)

超過60個食譜,幫助您創建專業且精美的UI,使您的遊戲更具沉浸感。

關於本書:
- 在Unity中為遊戲設計和開發互動且專業的使用者介面(UI)
- 發現如何實現和處理各種遊戲內UI元素,以給玩家留下深刻印象
- 這本實用的食譜指南將幫助您使用C#代碼高效地創建強大且卓越的UI

本書適合對Unity和C#有一定經驗的遊戲開發人員,並希望快速直觀地創建最佳互動體驗的人。如果您是中級或專業的遊戲開發人員,這些食譜將幫助您發揮新的Unity UI系統的威力。

您將學到:
- 實現不同類型的計數器和生命條
- 處理計時器並了解如何格式化它們
- 為UI元素添加動畫效果
- 處理運行時自定義
- 添加複雜的頭部顯示(HUD)
- 設計和實現3D UI
- 將迷你地圖集成到UI中

隨著對遊戲開發的興趣日益增加,設計和實現一個反映遊戲設置並向玩家顯示正確信息的UI至關重要。Unity系統用於創建複雜且美觀的使用者界面,以賦予遊戲專業的外觀和感覺。儘管新的Unity UI系統功能強大且易於使用,但通過將其與C#腳本集成,可以實現該系統的潛力並為遊戲帶來令人印象深刻的UI。

如果您計劃使用Unity開發遊戲,本指南是一個寶貴的食譜集。從UI組件的基本概念開始,我們將引導您創建包含動畫和動態元素的複雜界面。

基於實際問題,這些食譜將首先向您展示如何製作常見的UI元素,例如計數器和生命條。然後,您將了解如何使用計時器管理時間,並學習如何格式化它們。您將繼續裝飾和為UI元素添加動畫效果,使其生動並具有專業的觸感。此外,您將進入3D UI世界和HUD腳本編寫。最後,您將發現如何在界面中實現複雜的迷你地圖。

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