3D Game Design with Unreal Engine 4 and Blender
Justin Plowman
- 出版商: Packt Publishing
- 出版日期: 2016-06-29
- 定價: $1,280
- 售價: 6.0 折 $768
- 語言: 英文
- 頁數: 252
- 裝訂: Paperback
- ISBN: 1785881469
- ISBN-13: 9781785881466
-
相關分類:
3D建模 3D-modeling、Unreal、遊戲設計 Game-design
立即出貨 (庫存=1)
買這商品的人也買了...
-
$520$406 -
$450$356 -
$450$351 -
$250遊戲場景設計實例教程
-
$320$250 -
$580$493 -
$505網絡遊戲核心技術與實戰
-
$530$477 -
$458$431 -
$420$332 -
$450$383 -
$390$332 -
$490$417 -
$352面向對象的思考過程
-
$654$621 -
$534$507 -
$512Django 實戰 Python Web 典型模塊與項目開發
-
$780$663 -
$301軟件項目開發實戰 — App 全棧
相關主題
商品描述
Key Features
- The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment
- Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4
- Practical step-by-step approach with plenty of illustrative examples to get you started immediately
Book Description
Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
What you will learn
- Create a fully functioning game level of your own design using Blender and Unreal Engine 4
- Customize your level with detailed 3D assets created with Blender
- Import assets into Unreal Engine 4 to create an amazing finished product
- Build a detailed dynamic environment with goals and an ending
- Explore Blender's incredible animation tools to animate elements of your game
- Create great environments using sound effects, particle effects, and class blueprints
About the Author
Justin Plowman is a game designer and educator, who resides in the United States. At a young age, he discovered his love for video games and the joy they bring to others. He began teaching high school students about game development in 2005 and enjoys supporting the dreams of the next generation developers. He currently teaches at risk youth about game design and development through the West Michigan Center for Arts and Technology (www.wmcat.org); and also teaches Unreal Engine development as part of the Digital Animation and Game Design program at Ferris State University (www.ferris.edu). Justin has worked with Unreal Technology in the education arena for more than 10 years. When not teaching, he writes learning tutorials on different topics related to Unreal Technology, and continues to further his education by keeping up on recent industry news and learning about best practices related to both teaching and game development. He can be found on the Web at https://gamingbootcamp.wordpress.com/.
Table of Contents
- Unreal, My Friend, I'd Like You to Meet Blender
- Starting Our First Project
- It's Time to Customize!
- Getting the Assets to the Level
- Taking This Level Up a Notch
- Monster Assets – The Level Totally Needs One of These
- Let's Dress to Impress!
- Lights, Camera, Animation!
- Bang Bang – Let's Make It Explode
商品描述(中文翻譯)
主要特點
- 唯一一本展示如何將Blender融入Unreal Engine 4遊戲環境的資源
- 利用Blender和Unreal Engine 4的強大功能創建令人驚嘆的3D遊戲環境
- 實用的逐步方法,並提供豐富的實例,讓您立即開始
書籍描述
Unreal Engine 4現在支援Blender,而這在之前的版本中是不可用的。這開啟了新的可能性,這就是這本書的用途。這是市場上首本結合這兩個強大遊戲和圖形引擎的書籍。讀者將使用UE4建立一個令人驚嘆的高級遊戲環境,並向他們展示如何使用Blender 3D的強大功能為遊戲創建令人驚嘆的動畫和3D效果。本書將從創建關卡、遊戲的3D資產、遊戲進展、光線和環境控制、動畫等方面開始。然後,它將教讀者在Blender中應用渲染、照明、骨骼和合成技術,為遊戲添加驚人的視覺效果。最後,讀者將學習如何順利將Blender文件轉移到UE4並為遊戲資產添加動畫。每一章都會增加遊戲環境的複雜性。
你將學到什麼
- 使用Blender和Unreal Engine 4創建自己設計的完整遊戲關卡
- 使用Blender創建詳細的3D資產來自定義您的關卡
- 將資產導入Unreal Engine 4,創建令人驚嘆的最終成品
- 建立具有目標和結局的詳細動態環境
- 探索Blender令人難以置信的動畫工具,為遊戲元素添加動畫效果
- 使用音效、粒子效果和類藍圖創建出色的環境
關於作者
Justin Plowman是一位居住在美國的遊戲設計師和教育工作者。在年輕時,他發現了對於視頻遊戲的熱愛以及它們給他人帶來的喜悅。他於2005年開始教授高中學生遊戲開發,並樂於支持下一代開發者的夢想。他目前在西密歇根藝術和技術中心(www.wmcat.org)教授風險青少年遊戲設計和開發;同時也在Ferris State University(www.ferris.edu)的數字動畫和遊戲設計課程中教授Unreal Engine開發。Justin在教育領域使用Unreal Technology超過10年。在不教學的時候,他撰寫有關Unreal Technology相關主題的學習教程,並通過關注最新的行業新聞和學習與教學和遊戲開發相關的最佳實踐來進一步提升自己的教育水平。您可以在https://gamingbootcamp.wordpress.com/找到他的網站。
目錄
- Unreal, My Friend, I'd Like You to Meet Blender
- Starting Our First Project
- It's Time to Customize!
- Getting the Assets to the Level
- Taking This Level Up a Notch
- Monster Assets – The Level Totally Needs One of These
- Let's Dress to Impress!
- Lights, Camera, Animation!
- Bang Bang – Let's Make It Explode