Cocos2d-x by Example: Beginner's Guide, 2/e (Paperback)
Roger Engelbert
- 出版商: Packt Publishing
- 出版日期: 2015-03-30
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 250
- 裝訂: Paperback
- ISBN: 1785288857
- ISBN-13: 9781785288852
-
相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
買這商品的人也買了...
相關主題
商品描述
Unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x framework
About This Book
- Build multi-device games, letting the framework do all the heavy lifting!
- Spruce up your games with easy-to-apply animations, particle effects, and physics simulation
- Quickly implement and test your own game play ideas, with an eye for optimization and portability
Who This Book Is For
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
In Detail
Upgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.
Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!
商品描述(中文翻譯)
釋義: 這本書將教你如何使用流行的Cocos2d-x框架建立出色的跨平台2D遊戲,釋放你內在的創造力。
關於本書
- 使用框架來建立多設備遊戲,讓框架處理所有繁重的工作!
- 使用簡單的動畫、粒子效果和物理模擬來提升你的遊戲
- 快速實現和測試你自己的遊戲想法,並注重優化和可移植性
本書適合對象
如果你是一個遊戲愛好者,想要開發並發布自己的遊戲想法到不同的應用商店,這本書適合你。對C++或Java有一些了解會有幫助,但不是必需的。
詳細內容
經過升級和更新,功能強大且受歡迎的開源框架Cocos2d-x比以往更好。通過逐步教程,你將學習如何充分利用這個框架。你將學習如何添加動畫和特效,實現物理引擎,優化你的遊戲,為多個設備準備項目,並將遊戲想法從測試版本開發到完成項目。
最重要的是,這本書為你提供了成千上萬遊戲開發者的累積知識,全部打包到一個易於使用且經過驗證的框架中,這將節省時間和費力的思考!