GameMaker Cookbook (GameMaker 食譜)
Brandon Gardiner
- 出版商: Packt Publishing
- 出版日期: 2015-12-22
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 212
- 裝訂: Paperback
- ISBN: 1784399841
- ISBN-13: 9781784399849
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相關分類:
Maker
海外代購書籍(需單獨結帳)
相關主題
商品描述
Over 40 hands-on recipes to help you build exhilarating games using the robust GameMaker system
About This Book
- Design and develop game elements that can be used alone or stacked to enhance your gaming experience
- Explore extensions that can unlock GameMaker: Studio's true potential to create complex games
- A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level
Who This Book Is For
This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you.
What You Will Learn
- Set up player control schemes of various types, such as touch controls and a gamepad
- Create your own physics sandbox
- Get accustomed to advanced player movement
- Implement music and 3D sound in your games
- Utilize GameMaker's GUI layers to create exciting games
- Generate adjustable game settings and save systems
- Add depth to your game with lighting and special effects
In Detail
GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.
This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights.
It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.
By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
商品描述(中文翻譯)
超過 40 個實用食譜,幫助您使用強大的 GameMaker 系統打造令人振奮的遊戲
關於本書
- 設計和開發可以單獨使用或堆疊以增強遊戲體驗的遊戲元素
- 探索可以解鎖 GameMaker: Studio 真正潛力的擴展,以創建複雜的遊戲
- 一本基於食譜的易於遵循的指南,幫助您將 GameMaker 技能提升到新水平
本書適合誰
本書適合希望增強內容和提升質量的 GameMaker: Studio 愛好者。如果您對該程式有一定了解並具備基本的 GML 技能,但想進一步提升,那麼這本書就是為您而寫的。
您將學到什麼
- 設置各種類型的玩家控制方案,例如觸控控制和遊戲手把
- 創建自己的物理沙盒
- 熟悉進階的玩家移動
- 在遊戲中實現音樂和 3D 音效
- 利用 GameMaker 的 GUI 層來創建令人興奮的遊戲
- 生成可調整的遊戲設置和儲存系統
- 通過燈光和特效為遊戲增添深度
詳細內容
GameMaker: Studio 最初是一個能夠使用拖放介面創建簡單遊戲的工具。自那時起,它已發展成為一個強大的工具,可以為 PC、Mac、移動設備甚至當前世代的遊戲主機製作可發行的遊戲。GameMaker 的設計旨在讓用戶在不必學習 C++ 或 Java 等複雜程式語言的情況下開發遊戲。它還允許在多個平台之間重新分發。
本書教您充分利用 GameMaker: Studio 的潛力,將您的遊戲開發提升到新高度。
本書從基礎開始,為進階的 GameMaker 概念奠定堅實的基礎。接下來,涵蓋控制、物理和進階移動等主題,採用策略性的方法來應對學習曲線。本書最後提供對複雜概念的深入見解,例如 GUI、菜單、儲存系統、燈光、粒子和 VFX。
在本書結束時,您將能夠使用 GameMaker: Studio 設計遊戲,並在您打算設計的其他遊戲中實施相同的技術。