Unreal Engine Game Development Cookbook
暫譯: Unreal Engine 遊戲開發食譜

John P. Doran

  • 出版商: Packt Publishing
  • 出版日期: 2015-10-30
  • 售價: $2,200
  • 貴賓價: 9.5$2,090
  • 語言: 英文
  • 頁數: 326
  • 裝訂: Paperback
  • ISBN: 1784398160
  • ISBN-13: 9781784398163
  • 相關分類: Unreal
  • 海外代購書籍(需單獨結帳)

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商品描述

Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

About This Book

  • Explore the quickest way to tackle common challenges faced in Unreal Engine
  • Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting
  • An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework

Who This Book Is For

This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required.

What You Will Learn

  • Discover editor functionalities for an in-depth insight into game design
  • Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes
  • Design various kinds of materials with unique features, such as mirrors and glows
  • Explore the various ways that lighting can be used in the engine
  • Build various level effects using Blueprints, Unreal's visual scripting system
  • Set up a development environment and develop custom functionality with C++ for your games
  • Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor
  • Package and create an installer to get your project out into the world

In Detail

Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering.

This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published.

Style and approach

This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

商品描述(中文翻譯)

超過 40 個食譜,加速學習遊戲設計和解決使用 Unreal Engine 的開發問題的過程

本書介紹


  • 探索解決 Unreal Engine 中常見挑戰的最快方法

  • 創建自己的內容、關卡、光照場景和材質,並使用 Blueprints 和 C++ 腳本進行工作

  • 一本中級、快速的 Unreal Engine 指南,提供針對性的食譜以在其框架內設計遊戲

本書適合誰

本書適合對 Unreal Engine 4 有相對經驗並了解其基本原理的讀者。需要具備 C++ 的工作知識。

您將學到什麼


  • 發現編輯器功能,深入了解遊戲設計

  • 使用地形開發戶外區域的環境,並使用畫筆為室內區域建立工作流程

  • 設計具有獨特特徵的各種材質,例如鏡子和發光效果

  • 探索引擎中燈光的各種使用方式

  • 使用 Blueprints(Unreal 的視覺腳本系統)構建各種關卡效果

  • 設置開發環境,並使用 C++ 為您的遊戲開發自定義功能

  • 通過 UMG 編輯器使用 Slate 創建帶動畫的生命值條和主菜單

  • 打包並創建安裝程序,將您的項目推向世界

詳細內容

Unreal Engine 是一個功能強大的工具,擁有豐富的功能來創建遊戲。它使您能夠輕鬆從零開始構建移動和桌面遊戲,而無需擔心它們將運行在哪個平台上。您可以專注於遊戲開發的各種複雜性,例如動畫和渲染。

本書將帶您踏上啟動遊戲設計工作的旅程。您將學習 Unreal Engine 的各個方面,並通過實際示例了解其使用方式,並提供大量進一步學習的參考資料。您將首先熟悉 Unreal Engine 4,並為您的遊戲構建關卡。接下來將提供食譜,幫助您創建環境、放置模型和實現角色。然後,您將學習如何使用燈光、相機和陰影來在遊戲中添加特效。接下來,您將學習 Blueprint 腳本和 C++ 編程,以便實現觸發效果並添加簡單功能。到本書結束時,您將學會如何創建生命值條和主菜單,然後準備好將您的遊戲部署和發佈。

風格與方法

本書提供詳細且易於遵循的食譜,幫助您掌握 Unreal Engine 4 的廣泛功能。每個食譜都提供逐步指導,解釋這些功能的工作原理,以及替代方法和研究材料,讓您能夠學習更多。