Unreal Engine Physics Essentials
暫譯: Unreal Engine 物理基礎知識

Katax Emperore, Devin Sherry

  • 出版商: Packt Publishing
  • 出版日期: 2015-09-30
  • 售價: $1,830
  • 貴賓價: 9.5$1,739
  • 語言: 英文
  • 頁數: 146
  • 裝訂: Paperback
  • ISBN: 1784394904
  • ISBN-13: 9781784394905
  • 相關分類: Unreal物理學 Physics
  • 海外代購書籍(需單獨結帳)

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商品描述

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

About This Book

  • Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world
  • Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics
  • A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint

Who This Book Is For

This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.

No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.

What You Will Learn

  • Get to know basic to intermediate topics in mathematics and physics
  • Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4
  • Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events
  • Use constraints to create advanced physics-based assets for your game-world
  • Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4
  • Develop physical materials to recreate real-world friction for substances such as glass and ice
  • Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4
  • Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming

In Detail

Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore.

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.

Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.

Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.

Style and approach

An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

商品描述(中文翻譯)

**獲得數學和物理概念的實用知識,以設計和開發一個令人驚嘆的遊戲世界,使用 Unreal Engine 4**

## 本書介紹

- 使用 Unreal Engine 4 中的物理資產工具開發遊戲物理對象,為您的遊戲世界服務
- 探索 Unreal Engine 4 中的碰撞機制,以創建先進的現實物理
- 一步一步指導您實現 Unreal Engine 4 中的物理概念,以創建一個可運作的車輛藍圖

## 本書適合誰

本書適合 Epic Games 的 Unreal Engine 4 的初學者到中級用戶,想要了解如何在其遊戲世界中實現物理效果。

無論您對 Unreal Engine 4 的知識基礎如何,本書都包含有關藍圖腳本、碰撞生成、材質和物理資產工具(PhAT)的寶貴信息,幫助所有用戶創建更好的遊戲。

## 您將學到什麼

- 了解數學和物理的基本到中級主題
- 使用 Unreal Engine 4 中的物理資產工具(PhAT)創建資產
- 開發碰撞外殼,這對利用 Unreal Engine 4 的物理和碰撞事件至關重要
- 使用約束創建基於物理的先進資產,為您的遊戲世界服務
- 獲得 Unreal Engine 4 中物理物體、物理阻尼和摩擦的工作知識
- 開發物理材質,以重現玻璃和冰等物質的現實摩擦
- 從頭開始使用 Unreal Engine 4 提供的資產創建一個可運作的車輛藍圖
- 獲得使用 C++ 編程在 Unreal Engine 4 中實現先進物理的知識

## 詳細內容

Unreal Engine 4 是 AAA 和獨立開發者都使用的領先遊戲開發工具之一,用於創建令人驚嘆的遊戲。這個工具的一個關鍵特性是使用物理來創建一個可信的遊戲世界,供玩家探索。

本書為讀者提供了必要的數學和物理原則的實用見解,以便在 Unreal Engine 4 中正確實現物理效果。

了解如何在 Unreal Engine 4 中操控物理,通過學習基本的現實數學和物理概念,幫助您在遊戲世界中實現基於物理的對象。然後,您將被介紹到 Unreal Engine 4 中的 PhAT(物理資產工具),以了解更多有關為您的遊戲世界開發遊戲物理對象的知識。

接下來,深入了解 Unreal Engine 4 的碰撞生成、物理材質、藍圖、約束等,親身體驗 Epic 提供的工具,以在 Unreal Engine 4 中創建現實物理。最後,您將創建一個可運作的車輛藍圖,使用本書中涵蓋的所有概念,並涵蓋先進的基於物理的主題。

## 風格與方法

一本易於遵循的參考文本,充滿了 Unreal Engine 4 中物理的工作示例。每個主題都被分解,以便輕鬆解釋如何使用 Epic Games 的 Unreal Engine 4 提供的工具在您的遊戲世界中實現物理和物理對象。