Unreal Engine 4 Game Development Essentials(Paperback)
暫譯: Unreal Engine 4 遊戲開發基礎(平裝本)
Satheesh PV
- 出版商: Packt Publishing
- 出版日期: 2016-02-25
- 售價: $1,650
- 貴賓價: 9.5 折 $1,568
- 語言: 英文
- 頁數: 266
- 裝訂: Paperback
- ISBN: 1784391964
- ISBN-13: 9781784391966
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相關分類:
Unreal
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相關翻譯:
Unreal Engine 4 游戲開發指南 (簡中版)
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商品描述
Key Features
- Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features
- Create dream video games with the help of the different tools Unreal Engine 4 offers
- Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide
Book Description
Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today.
This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
What you will learn
- Download both the binary and source version of Unreal Engine 4 and get familiar with the UI
- Get to know more about the Material Editor and how it works
- Add a post process to the scene and alter it to get a unique look for your scene
- Acquaint yourself with the unique and exclusive feature of Unreal Engine 4―Blueprints
- Find out more about Static and Dynamic lighting and the difference between various lights
- Use Matinee to create cut scenes
- Create a health bar for the player with the use of Unreal Motion Graphics (UMG)
- Get familiar with Cascade Particle Editor
About the Author
Satheesh PV is a game programmer living in Mumbai, India. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He started his career as a game developer in 2012 by making a first person multiplayer game with his brother and close friend using Unreal Development Kit. He also created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He is also a moderator at Unreal Engine forums as well as a spotlight member and engine contributor.
Table of Contents
- Introduction to Unreal Engine 4
- Importing Assets
- Materials
- Post Process
- Lights
- Blueprints
- Matinee
- Unreal Motion Graphics
- Particles
- Introduction to Unreal C++
- Packaging Project
商品描述(中文翻譯)
**主要特點**
- 熟悉 Unreal Engine 4 的使用者介面,了解其各種強大的功能
- 利用 Unreal Engine 4 提供的不同工具創造夢想中的視頻遊戲
- 通過這本逐步指南,創建視頻遊戲並充分利用 Unreal Engine 4 的強大功能,讓遊戲栩栩如生
**書籍描述**
Unreal Engine 4 是一套完整的遊戲開發工具,讓您能夠開發遊戲並無縫地部署到 iOS 和 Android 設備上。它可用於開發簡單的 2D 遊戲,甚至是驚人的高端視覺效果。Unreal Engine 具有高度的可攜性,是當今許多遊戲開發者使用的工具。
本書將介紹最受歡迎的遊戲開發工具 Unreal Engine 4,並提供實作指導以構建驚人的視頻遊戲。您將從創建新項目或原型開始,通過熟悉使用者介面和內容瀏覽器來學習 Unreal Engine 的基本知識。接下來,我們將從 Autodesk 3ds Max 導入一個示例資產,並深入了解材質編輯器。之後,我們將學習更多有關後處理的內容。接著,我們將繼續學習藍圖、燈光、UMG、C++ 等等。
**您將學到的內容**
- 下載 Unreal Engine 4 的二進位和源碼版本,並熟悉使用者介面
- 了解材質編輯器及其工作原理
- 為場景添加後處理並進行調整,以獲得獨特的外觀
- 熟悉 Unreal Engine 4 的獨特和專屬功能——藍圖
- 了解靜態和動態燈光以及各種燈光之間的差異
- 使用 Matinee 創建過場動畫
- 使用 Unreal Motion Graphics (UMG) 為玩家創建生命值條
- 熟悉 Cascade 粒子編輯器
**關於作者**
**Satheesh PV** 是一位居住在印度孟買的遊戲程式設計師。他在 Unreal Engine 4 公開發佈之前,被 Epic Games 選為封閉測試者之一。他於 2012 年開始他的遊戲開發生涯,與他的兄弟和摯友一起使用 Unreal Development Kit 製作了一款第一人稱多人遊戲。他還創建了 Unreal X-Editor,這是一個為 UnrealScript(Unreal Engine 3 的原生腳本語言)開發的 IDE。他也是 Unreal Engine 論壇的版主,以及 Spotlight 成員和引擎貢獻者。
**目錄**
1. Unreal Engine 4 簡介
2. 導入資產
3. 材質
4. 後處理
5. 燈光
6. 藍圖
7. Matinee
8. Unreal Motion Graphics
9. 粒子
10. Unreal C++ 簡介
11. 封裝項目