Mastering CryENGINE

Sascha Gundlach, Michelle K. Martin

  • 出版商: Packt Publishing
  • 出版日期: 2014-04-14
  • 售價: $2,180
  • 貴賓價: 9.5$2,071
  • 語言: 英文
  • 頁數: 330
  • 裝訂: Paperback
  • ISBN: 1783550252
  • ISBN-13: 9781783550258
  • 海外代購書籍(需單獨結帳)

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商品描述

Use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games

Overview

  • Explore the CryENGINE production methods used by industry professionals
  • Master the advanced features of CryENGINE, such as facial animation and the input system
  • A Ccmprehensive guide with interesting, practical examples and step-by-step instructions

In Detail

CryENGINE is one of the most powerful real-time 3D engines available today. Used in blockbuster games like FarCry, Crysis, and Ryse, its rendering and real-time capabilities are unmatched. The CryENGINE SDK toolkit can be used to build any type of game, from first-person shooters to strategy games and simulations.

This book will take your CryENGINE skills to the next level, allowing you to unleash the full power of the engine. Whether you are working on a small mod or a large-scale production, the user-friendly steps and illustrations in this book will help you master the wide range of features of the CryENGINE toolkit. You will learn advanced techniques, best practices, and various methods utilized in production by CryENGINE veterans.

This book takes you from setting up a professional production environment through to preparing your build for release. It begins with the setting up of a CryENGINE-ready production pipeline, further introducing you to the advanced features of CryENGINE. You will learn how to utilize build scripts to create automated builds, discover new features, set up your game characters to lip synch to audio files, and use the animation system to create life-like characters. You will also explore how to use the Lua scripting language to build more sophisticated gameplay elements. Additionally, you will also learn how to make your game look attractive by using particle effects and the brand new lens flare editor.

Finally, this book will empower you to get your game ready to ship and will show you how to release it in the market.