Competitive Programming 4 - Book 2: The Lower Bound of Programming Contests in the 2020s (Paperback)
Halim, Steven, Halim, Felix, Effendy, Suhendry
- 出版商: Lulu.com
- 出版日期: 2020-07-18
- 售價: $1,120
- 貴賓價: 9.5 折 $1,064
- 語言: 英文
- 頁數: 354
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1716745519
- ISBN-13: 9781716745515
-
相關分類:
Algorithms-data-structures、程式語言
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相關主題
商品描述
This Competitive Programming book, 4th edition (CP4) is a must have for every competitive programmer. Mastering the contents of this book is a necessary (but admittedly not sufficient) condition if one wishes to take a leap forward from being just another ordinary coder to being among one of the world's finest competitive programmers. Typical readers of Book 1 (only) of CP4 would include: (1). Secondary or High School Students who are competing in the annual International Olympiad in Informatics (IOI) (including the National or Provincial Olympiads) as Book 1 covers most of the current IOI Syllabus, (2). Casual University students who are using this book as supplementary material for typical Data Structures and Algorithms courses, (3). Anyone who wants to prepare for typical fundamental data structure/algorithm part of a job interview at top IT companies. Typical readers of both Book 1 + Book 2 of CP4 would include: (1). University students who are competing in the annual International Collegiate Programming Contest (ICPC) Regional Contests (including the World Finals) as Book 2 covers much more Computer Science topics that have appeared in the ICPCs, (2). Teachers or Coaches who are looking for comprehensive training materials, (3). Anyone who loves solving problems through computer programs. There are numerous programming contests for those who are no longer eligible for ICPC, including Google CodeJam, Facebook Hacker Cup, TopCoder Open, CodeForces contest, Internet Problem Solving Contest (IPSC), etc.
商品描述(中文翻譯)
這本《競技程式設計》第四版(CP4)是每個競技程式設計師必備的書籍。掌握本書的內容是成為世界頂尖競技程式設計師的必要條件之一(儘管不是充分條件)。《競技程式設計》第四版第一冊的典型讀者包括:(1)參加國際資訊學奧林匹克(IOI)(包括國家或省級奧林匹克)的中學或高中學生,因為第一冊涵蓋了大部分IOI課程大綱;(2)作為典型的資料結構和演算法課程補充材料的大學生;(3)希望為頂尖IT公司的典型基礎資料結構/演算法面試做準備的任何人。《競技程式設計》第四版第一冊和第二冊的典型讀者包括:(1)參加國際大學生程式設計競賽(ICPC)區域賽(包括世界總決賽)的大學生,因為第二冊涵蓋了更多ICPC中出現的計算機科學主題;(2)尋找全面培訓材料的教師或教練;(3)喜歡通過計算機程序解決問題的任何人。對於不再符合ICPC資格的人來說,還有許多程式設計競賽,包括Google CodeJam、Facebook Hacker Cup、TopCoder Open、CodeForces競賽、Internet Problem Solving Contest(IPSC)等。