商品描述
This book is for designers, developers, and product managers who are charged with what sometimes seems like an impossible task: making sure products work the way your users expect them to. You'll find out how to design applications and websites that people will not only use, but will absolutely love. The second edition brings the book up to date and expands it with three completely new chapters.
Interaction design - the way the apps on our phones work, the way we enter a destination into our car's GPS - is becoming more and more important. Identify and fix bad software design by making usability the cornerstone of your design process.
Lukas weaves together hands-on techniques and fundamental concepts. Each technique chapter explains a specific approach you can use to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations. This new edition is updated and expanded with new chapters covering requirements gathering, how the design of data structures influences the user interface, and how to do design work as a team. Through copious illustrations and supporting psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation--the essential stages in designing usable interfaces for applications and websites.
Lukas inspires you to look at design in a whole new way, explaining exactly what to look for - and what to avoid - in creating products that get people excited.
商品描述(中文翻譯)
這本書是為設計師、開發者和產品經理而寫的,他們面臨著一項有時看似不可能的任務:確保產品的運作方式符合用戶的期望。您將學會如何設計應用程式和網站,讓人們不僅會使用,還會非常喜愛。第二版將書籍更新至最新,並新增三個全新的章節。
互動設計——我們手機上的應用程式如何運作,我們如何在汽車的 GPS 中輸入目的地——變得越來越重要。通過將可用性作為設計過程的基石,識別並修正糟糕的軟體設計。
Lukas 將實用技術與基本概念結合在一起。每個技術章節解釋了一種特定的方法,您可以使用這些方法來使您的產品更具用戶友好性,例如故事板、可用性測試和紙上原型設計。概念章節則基於理念:如何撰寫可用的文本、您的設計應該看起來多麼真實、何時使用動畫。這個新版本更新並擴展了新的章節,涵蓋需求收集、數據結構的設計如何影響用戶介面,以及如何作為團隊進行設計工作。通過大量插圖和支持的心理研究,專家開發者和用戶介面設計師 Lukas Mathis 帶您深入研究、設計和實施——設計可用介面的應用程式和網站的基本階段。
Lukas 激勵您以全新的方式看待設計,清楚地解釋在創造讓人興奮的產品時應該注意什麼——以及應該避免什麼。