Sound Synthesis, Propagation, and Rendering
暫譯: 聲音合成、傳播與渲染
Liu, Shiguang, Manocha, Dinesh
- 出版商: Morgan & Claypool
- 出版日期: 2022-03-24
- 售價: $1,610
- 貴賓價: 9.5 折 $1,530
- 語言: 英文
- 頁數: 110
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1636393209
- ISBN-13: 9781636393209
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商品描述
This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size.
The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.
商品描述(中文翻譯)
這本書提供了關於聲音模擬研究的廣泛概述,這些研究受到各種應用的驅動。振動的物體會產生聲音,然後聲音通過空氣或水等介質傳播,最終被聽眾聽到。作為一個關鍵的感官通道,聲音在許多應用中扮演著重要角色。在聲學領域,有一個成熟的研究社群已經研究聲音模擬相關問題達六十年之久。一些最早的研究是受到設計具有良好聲學特性的音樂廳、劇院或講堂的啟發。這些問題也在其他應用中進行了調查,包括噪音控制和城市規劃、建築施工及汽車應用的聲音設計。此外,合理或真實的聲音效果可以提升虛擬環境或遊戲中的臨場感。在這些應用中,聲音可以提供重要的線索,例如聲源的方向性和空間大小。
本書首先調查了各種聲音合成方法,包括和諧合成、紋理合成、頻譜分析和基於物理的合成。接下來,它提供了聲音傳播技術的概述,包括基於波的方法、基於幾何的方法和混合方法。本書還總結了各種聲音渲染技術。最後,它調查了一些近期的趨勢,包括使用機器學習方法來加速聲音模擬,以及將聲音模擬技術應用於其他領域,如語音識別、聲源定位和計算機輔助設計。