Geometry for Programmers
Kaleniuk, Oleksandr
- 出版商: Manning
- 出版日期: 2023-05-23
- 售價: $2,150
- 貴賓價: 9.5 折 $2,043
- 語言: 英文
- 頁數: 440
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1633439607
- ISBN-13: 9781633439603
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相關分類:
遊戲設計 Game-design
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商品描述
Master the geometry behind CAD, game engines, GIS, and more! This hands-on book teaches you the math behind the tools and libraries you use to create simulations, 3D prints, and other models of the physical world.
Geometry for Programmers reveals important geometry concepts you need to write more efficient code. It's full of practical guidance that's relevant to your daily work as a developer. There are no unnecessary theory or formal proofs. Instead, you'll learn how geometry can help you optimize your code for boosts to performance, and real reductions in your cloud services bill.
You don't need to be a math expert--all complex equations are offloaded to the user-friendly SymPy computer algebra system! Hands-on examples show you how to apply geometry in the real world, including changing a 3D scan into a CAD model and turning a parametric function into a set of contours for 3D printing.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
商品描述(中文翻譯)
精通CAD、遊戲引擎、GIS等背後的幾何學!這本實踐性的書教你使用工具和庫來創建模擬、3D打印和其他物理世界模型所需的數學知識。
《Geometry for Programmers》揭示了你在編寫更高效代碼時需要了解的重要幾何概念。它充滿了對開發人員日常工作有關的實用指導。書中沒有不必要的理論或正式證明。相反,你將學習如何利用幾何學來優化代碼以提升性能,並實際降低雲服務費用。
你不需要成為數學專家-所有複雜的方程式都可以使用用戶友好的SymPy計算代數系統來處理!實際示例向你展示如何在現實世界中應用幾何學,包括將3D掃描轉換為CAD模型,以及將參數函數轉換為3D打印的輪廓集。
購買印刷版書籍可獲得Manning Publications提供的PDF、Kindle和ePub格式的免費電子書。